View attachment 333221
the first test is with patch 10 and my 75% cores in linear list (if it means something: my system is windows 11pro, an official upgrade of my really old windows 10):
[threads]
computeColliders=18
skinmeshPart=1
affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
[threadsVR]
computeColliders=18
skinmeshPart=1
affinity=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18
the second test is with patch 11 (seems better, but besides seeing not relevant lot of "spikes" max-values 400-450fps during the benchm. scenes, I am not sure if it is really a more valid/positive result)
and:
[threads]
computeColliders=6
skinmeshPart=1
affinity=1,3,5,7,9,11,13,15
[threadsVR]
computeColliders=4
skinmeshPart=1
affinity=1,3,5,7,9,11,13,15
what I would ask to
@turtlebackgoofy is if I was doing a mistake with computeColliders value in the second test
(because probably I should set computeColliders=1 instead of 6)
ps: sorry if the benchmark has not a whole standard comparative value: my vam is old like me with lot of morphs/vars and not a valid fresh install for sure