• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Counter Thrust

Plugins + Scripts Counter Thrust

Download [<1 MB]

Hasno

Member
Joined
Oct 16, 2023
Messages
26
Reactions
54
Hasno submitted a new resource:

Counter Thrust - A counter balance to auto thrusters.

Counter Thrust:

A simple plugin to provide a counter thrust to most motions. Works based off of Atom/Asset motion so it SHOULD work with all Thrusters, Timeline, BodyLanguage, etc

(Demo Vid Below)

I had always felt like a lot of my scenes were... one sided? During physical intimacy, a lot of positions allow for thrust from both/all participants. This mod is a quick plug-n-play to add the desired amount of dynamic movement.

Right now, all axis...

Read more about this resource...
 
About that warning on the Hub page: "Contains executable files or external scripts."

I see no mention of that in your writeup. So, ARE there executables or scripts that run external to VAM?
Looks like something fun to play with, but I'm the cautious type...
 
About that warning on the Hub page: "Contains executable files or external scripts."

I see no mention of that in your writeup. So, ARE there executables or scripts that run external to VAM?
Looks like something fun to play with, but I'm the cautious type...

No .exe's

The script is just the .cs file that is making the calculations for the counter thrust. (VAM>Custom>Scripts>>CounterThrust>CounterThrust.cs inside the .var) If you want to open it with a text editor like notepad and copy/paste the code into chatgpt to see what it says for safety risk, but I don't touch any files outside of VAM, and the only reading I'm doing is calculating the "source" thrust and applying a counter thrust to the "receiving" body part back towards the source... with some settings for force and speed.

Although, I did just think of a change I meant to make before publishing; to disable writing to the VAM system log (essentially the blue message box) I did that during testing and forgot to disable it.
 
Could this work if the source atom is the dildo from toys folder?

Yep! I made sure to test all the toys and it turns out even the shapes can act as a source as well. Pretty much if the plugin sees it as a thing that's moving, it will do the calculations. :)

I did want to limit the drop downs though, so that's why you don't see knees and shoulders, just any part of a person atom that would probably thrust, and then added in for control/object too.

Edit: Also tested a CUA double sided dildo, plugin still worked :D
 
Back
Top Bottom