Fantastic environment! Really dig the aesthetic, details, and overall vibe! The mattress physics plugin is on another level, entirely!
That said, I've had some issues with the plugin file paths. It looks like they are local paths (i.e.
With the VAR extracted, I found that the script reference in
Even if these issues are not fixed, I'm still really excited about this environment and will use the hell out of it, but thought it should at least be reported to you. Cheers!
That said, I've had some issues with the plugin file paths. It looks like they are local paths (i.e.
Custom/Scripts/CustomSurfaceMirror_v1/CustomSurfaceMirror.cslist) instead of package paths (i.e. Zephyr3D.StudioOnyx.2:/Custom/Scripts/CustomSurfaceMirror_v1/CustomSurfaceMirror.cslist). These throw errors on scene load, so it was pretty clear what was wrong and I was able to get the path issues sorted out by extracting the VAR into my VAM root and renaming things to align with the scene config.With the VAR extracted, I found that the script reference in
CustomSurfaceMirror.cslist is CustomSurfaceMirror.cs, but the .cs filename in the VAR is CustomSurfaceMirror_v2.2.cs. Renaming the file got the mirror plugin to load, however, even with all the files in place and no more loading errors, the mirror script didn't produce a reflection. The controls all worked to move the mirror plane and whatnot, but after trying a bunch of combinations of settings, all I got was a black surface. Nothing in the error log, just the blank asset.Even if these issues are not fixed, I'm still really excited about this environment and will use the hell out of it, but thought it should at least be reported to you. Cheers!