Bob Nothing submitted a new resource:
ChronoLock - Forces real time animation playback regardless of FPS
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ChronoLock - Forces real time animation playback regardless of FPS
TLDR - Forces 'game time' to match real time with built in animation playback dynamically in real time regardless of FPS changes.
Ever wanted to record MoCap within VaM and have it actually record with real time instead of game time that is slowed down by FPS, especially in VR? When I make my scenes I tend to do all my audio/dialogue up front, space it all out correctly based on the length of the files, then go to record MoCap only to have to guess at how off the 'game time' will...
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