• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 7 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Charming "Charlotte"

Looks Charming "Charlotte"

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C&G-STUDIO

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C&G-STUDIO submitted a new resource:

Charming "Charlotte" - That damn smile...:P


This time I played around with custom sculpting / custom morphs, kind of tried to wrap hy head around it and put some time into her. I lost myself in details to get her just like I like her to be.

However don't expect an AAA flaweless model since my main interest is and will be scene creation, don't be too harsh with me :p .She might appear in some upcoming releases so I am sharing her with you upfront.

Enjoy! <3

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This is great work. What programs do you use for your custom sculpting prior to importing into VAM? And do you follow a standard workflow?
 
Well first off I am not a pro in sculpting and/or model creation in general. I just followed this guide to wrap my head around it and build models to my liking - no big production at all, just a side track work.


Not the complete model is sculpted out of a brick (the standart model). I morphed it already in a good direction using the in built morphs and wanted to define some details like the breast shape / collar bone region / center gap aswell as parts of the feet and general Hip/Belly shape / tight dip and contour.

In the final step all applied morphs are merged into one character morph using a morph merger like this one so no artifacts remain and you end up with a clean and neat body morph.


Sometimes I stick to some rare texture work. In this case I am using PS and substance painter. But that's an other sheet of paper =D
This is great work. What programs do you use for your custom sculpting prior to importing into VAM? And do you follow a standard workflow?
 
Well first off I am not a pro in sculpting and/or model creation in general. I just followed this guide to wrap my head around it and build models to my liking - no big production at all, just a side track work.


Not the complete model is sculpted out of a brick (the standart model). I morphed it already in a good direction using the in built morphs and wanted to define some details like the breast shape / collar bone region / center gap aswell as parts of the feet and general Hip/Belly shape / tight dip and contour.

In the final step all applied morphs are merged into one character morph using a morph merger like this one so no artifacts remain and you end up with a clean and neat body morph.


Sometimes I stick to some rare texture work. In this case I am using PS and substance painter. But that's an other sheet of paper =D

Awesome response, thanks for taking the time to write that!
 
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