BringAtomToFront

Plugins + Scripts BringAtomToFront

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EWiz

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Jul 27, 2026
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EWiz submitted a new resource:

BringAtomToFront - Bring UI atoms or a subscene collection of atoms to the front of all game objects

This is a plugin that is intended to bring UI atoms to the front of all 3D objects automatically. Meaning the UI items will appear in front of all Game objects like Persons, CUAs, Floors/Walls, etc.


USAGE:
Simply add this as a plugin to atoms. It is intentionally written to:
- Add to Atoms like UISlider or UIButton.
- Or even can add to a Subscene who is Parenting a collection of Atoms.


HOW IT WORKS
It is a very short simple plugin now. But figuring out what exactly to change in order to...

Read more about this resource...
 
Oye Dude! This is what I looking for a long time! Thanks for sharing! The possibility to usable via parent atom too is amazing.
Unfortunately I can't figured out how to use it properly. Clicking on the unhided buttons not working. They are really showin up, but bringing to front on rendering is not enough. Still blocked (unclickable), like they are behind the objects (Persons or CUAs but not VaM shapes). Paired with TBD's CameraPinnedU or ky1001's HeadLightLink plugins makes it almost perfect to build ingame UI.

Do you have any workaround?
 
Weird because for me it is clickable, not only visually in front I can interact with it. I also did test it with HeadLightLink plugin, but never used CameraPinnedU.

Recommendation:
So there must be something in your specific scene causing the button to be visible but still not clickable. Can you make a simple scene like my pictures and test if that works? If so, try to figure out what is different between your simple scene and your scene where it is broken. If we can figure that, then out of course I can try to fix it.
 
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