Do any of you have good experiences with hand tracking in VAM?
I’m currently running Virtual Desktop and a Quest 2, and while the hand tracking does work (I raise my hands and rotate them, my VR hands show up and do the same) actually USING them in game just doesn’t seem to work well at all.
I feel like it’s so close to a useable feature that could really add immersion if there were ways to change a few small features. For instance:
1) when trying to interact with an atom or character, for some stupid reason the VR hand totally disappears if you grab or close your fingers, breaking any semblance of immersion. Is there any way to turn this“feature” off? It looks amazing to reach my real hand out to caress a breast, however as soon as I cup and grab the VR hand disappears, ruining the experience.
2) when the other hand is…. Erm…. “Shaking a can of Pepsi” ? the motion tracker picks this up and typically makes a mess of the whole scene; I.e. hand will disappear and reappear just like the first issue, then even worse sometimes register a “grabbing motion” and suddenly hold the character or models hips or head and fling it around haphazardly, breaking the animation or scene.
In essence, if there was a way to get the hand trackers to ONLY track one hand and ignore the other, along with stop disappearing when grabbing an object the experience would be much, much better.
Has anyone had any better experience or luck with this? I really don’t want to get into leap motion, etc. I feel like there has to be a simple way to get the Q2 native tracking system to interact more coherently with VAM and I’m just missing the right menus.
I’ve played around with the menu in settings/VR2 where you can change from hands to orbs, etc, but with no luck. They either both collide or none, even whenI click to unsync or uncouple them. I can hide the non dominant hand that’s “shaking a can of Pepsi ?” but as it moves it reappears and starts manipulating objects annoyingly.
Any ideas?
I’m currently running Virtual Desktop and a Quest 2, and while the hand tracking does work (I raise my hands and rotate them, my VR hands show up and do the same) actually USING them in game just doesn’t seem to work well at all.
I feel like it’s so close to a useable feature that could really add immersion if there were ways to change a few small features. For instance:
1) when trying to interact with an atom or character, for some stupid reason the VR hand totally disappears if you grab or close your fingers, breaking any semblance of immersion. Is there any way to turn this“feature” off? It looks amazing to reach my real hand out to caress a breast, however as soon as I cup and grab the VR hand disappears, ruining the experience.
2) when the other hand is…. Erm…. “Shaking a can of Pepsi” ? the motion tracker picks this up and typically makes a mess of the whole scene; I.e. hand will disappear and reappear just like the first issue, then even worse sometimes register a “grabbing motion” and suddenly hold the character or models hips or head and fling it around haphazardly, breaking the animation or scene.
In essence, if there was a way to get the hand trackers to ONLY track one hand and ignore the other, along with stop disappearing when grabbing an object the experience would be much, much better.
Has anyone had any better experience or luck with this? I really don’t want to get into leap motion, etc. I feel like there has to be a simple way to get the Q2 native tracking system to interact more coherently with VAM and I’m just missing the right menus.
I’ve played around with the menu in settings/VR2 where you can change from hands to orbs, etc, but with no luck. They either both collide or none, even whenI click to unsync or uncouple them. I can hide the non dominant hand that’s “shaking a can of Pepsi ?” but as it moves it reappears and starts manipulating objects annoyingly.
Any ideas?