I have a scene with a menu-like interface: click an ui button, show some elements (atoms on), hide a bunch (atoms off).
The turning off of atoms has to account for all the possibilities, which means I have to turn off everything that isn't turned on and the mountains of triggers are starting to be too much.
My idea was setting strings
PREVIOUS STRING 1, 2, 3, etc. (these would be the atoms that were on)
NEXT STRING 1, 2, 3, etc. (these would be turned on after a menu click)
So on click:
- turn atoms off (previous strings)
- turn atoms on (next strings)
- next strings become previous strings
Thing is neither the action grouper plugin, nor vam triggers allow me to choose a string as if it were an atom.
Is there any plugin, maybe a menu based one to facilitate this. Doesn't have to be string-based.
I just don't want to add a billion triggers each time I update the scene with more elements.
An example of what I mean:
All those buttons (Story animations, Daisy, Kayla, etc.) need the same mountain of triggers as the one shown.
Elements on the left of the scene are static, they're the buttons proper and the picture frame.
Elements on the righ are the ones that change (text, buttons, thumbnails).
The turning off of atoms has to account for all the possibilities, which means I have to turn off everything that isn't turned on and the mountains of triggers are starting to be too much.
My idea was setting strings
PREVIOUS STRING 1, 2, 3, etc. (these would be the atoms that were on)
NEXT STRING 1, 2, 3, etc. (these would be turned on after a menu click)
So on click:
- turn atoms off (previous strings)
- turn atoms on (next strings)
- next strings become previous strings
Thing is neither the action grouper plugin, nor vam triggers allow me to choose a string as if it were an atom.
Is there any plugin, maybe a menu based one to facilitate this. Doesn't have to be string-based.
I just don't want to add a billion triggers each time I update the scene with more elements.
An example of what I mean:
All those buttons (Story animations, Daisy, Kayla, etc.) need the same mountain of triggers as the one shown.
Elements on the left of the scene are static, they're the buttons proper and the picture frame.
Elements on the righ are the ones that change (text, buttons, thumbnails).