AtomClickTrigger (VR Ready)

Plugins + Scripts AtomClickTrigger (VR Ready)

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This plugin is fantastic and allows for a lot of interactions that were previously impossible to time, and I've already come up with a lot of ideas to use in my scene!:LOL:

After testing it seems that this version of the plugin can only be used on atoms without a parent, if the atom has a parent the plugin won't work properly, hopefully this can be optimised in future versions

There is another small problem, I'm running VAM with the Chinese translation patch and found that the following four buttons do not work, clicking them does not respond, even in the plugin demo scene, the hover in/out function works fine, but cannot be edited in the plugin interface. When I use Alt+T to switch to English, these four buttons can be interacted with normally.

屏幕截图 2025-02-06 102359.png


 
I really like your work. I highly recommend that you look into developing plugins that support VR features, such as displaying mouse pointers in VR and improving camera angle switching within VR environments. This game truly delivers an immersive,震撼效果 when played in VR, while the desktop version is primarily for scene editing purposes.:D
 
The method is so simple that I don't know what to say.
The explanation will focus on the elevator example.
1. Add plugin to CUA/Atom (SubScene/call button).
2. Check whether an event occurs when the mouse hovers-in/out.
View attachment 459810
3. Define Hover-in/out Trigger. (Slide Effect)
Use the [Test Button] to check whether the trigger is set correctly.
View attachment 459811
4. Define Click on/of Trigger. (On/Off Effect not Slide)
Use the [On Test/Off Test Button] to check whether the trigger is set correctly.
View attachment 459812
I don't know if this helped.

And, Thank you again for your review. (y)
Okay, thank you for your quick reply. I'm going to study it, and if there's anything I don't understand, I'd appreciate it if you could tell me again.
 
This is a tool that shows great possibilities.
If you save it in a subscene and then load the subscene elsewhere, is there any way to avoid the receiver becoming None?
 
There is nothing wrong with me. Below is the sub-scene I tested. I hope you download it and test it out.
To be honest, it's my first time using subscene so I don't know much about it. Please let me know if I did not understand or if there is something wrong. 😄
Thanks hirohiro.
download the attached file below and change the extension from [.txt] to [.var]
Thank you for taking the time to help me.
Please don't worry, I don't think you're at fault.

I couldn't load it as a var file, but I obtained the reference data so that no errors would occur and loaded it. The problem seems to be occurring in the gear section, so I've attached an image.

picture1.jpg


picture2.jpg


The other plugin for the door section is working fine.

The same problem occurs when making a subscene with an entirely different plugin, so it may be a specification issue.
I don't think we need to deal with this issue any further.
 
Totally incredible plugin. The potential is huge, really thank you!
I wonder if is possible to add a "click counter" trigger and maybe a doubleclick trigger?
I mean something like, as example...i click an atom and the usual click trigger goes on BUT, when i clicked a total of 20 times, another trigger can be activated (for example, climax).
Thank you again for sharing your great work
 
Thanks for this awesome plugin! Opens up so many possibilities for interactive scenes.

I had a question about the detection radius. I'm trying to make very small objects that can be clicked. But it seems the hover/click detection radius is much larger than the actual object when I use smaller scales. For a small Sphere with 0.1 scale., hover is detected around the size of a Sphere with 0.5 scale.
Is it a VaM limitation of how small the "collision" can be, or something you can modify to have it detect for smaller scale items?
Thanks again for your work!
 
The toggle trigger only has two options. It would be great if more could be added, allowing switching between three, four, or five options.
 
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