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Question Atom (female) not touching floor after scale is changed

revivalhymns

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Oct 16, 2024
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I like petite girls and hence I try to scale them down smaller. But it realise it causes all kinds of issues with positioning and bugs.

- penis would glide over elsewhere ( which I figured could be countered with diving rod)
-she will be floating in the air.

How do I realistically fix these bugs or other associated issues when I'm trying to scale down the atom size to fit within the scene. Is there other plugins/settings that you guys use ? Need some help here I'm a noob thank you!
 
Scenes are made with certain body sizes and scales in mind. If you change those considerably, you'll have to edit the scene animations in whatever way it makes more sense for that specific scene.
 
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There are different morphs for achieving a petite look. The global Scale parameter in the Control & Physics 1 tab keeps the feet in place and scales everything else down. Morphs like Body Scale or Height keep the hip in place and move the ends in toward the middle. There is no perfect solution. It depends on the scene.

If a scene has a Timeline animation that places the control node someplace, you may need to change that in the timeline. You'll have to go through the tutorials on timeline. Sometimes, just loading a pose preset saved after correcting the position is enough. If you have a UI that launches some animation, loading the pose preset from that button trigger might work. Mocap animations tend to work well with a modified pose preset. Pose presets are my go-to for a lot of scene mods.
 
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First, disable the "collision" option under "controls" from the persons root menu (otherwise you could experience the physics explosion of death, where you always have to hard reset VaM within the main menu). Then change the scale. After that go to the "move" tab in the persons menu (the root menu, not the node menu like left-knee) and move the whole body via X/Y/Z axis to the position you want. Enable collision, done.
 
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