• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Added the leather Jacket

Clothing Added the leather Jacket

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Origin69

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Origin69 submitted a new resource:

Added the leather Jacket - Not perfect, but just to see if I could.

Leather Jacket to go with the Turtle Neck top for a game character look.

Modeled and texture painted defuse by me, with custom spec and normal map. No original game assets or textures are included in this package. The original texture was used as a reference stencil to texture paint over areas of the model creating a new defuse image, from which I made the specular and normal map. (let me know if this is not ok, I'll take it down.) The alpha map is a bit weird for the zip, but I am fairly...

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do you maybe have same with better quality of texture? the overall view is cool but resolution seem so shitty :(
 
The texture was based on a video game to look like a jacket from Assasins Creed Brotherhood, so cartoony low rez by default. I unwrapped the texture fairly uniformly with the arms, collar and zip separated, so you could try adding an hd leather photo texture and normal map. Click generate uv template in the material tab to see how the uv's are laid out.
 
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