VaM 1.x A little tease on what I am working on...

Threads regarding the original VaM 1.x

Horing Koning

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Apr 13, 2026
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I've been working on something I'm quite excited for.

I've always found it a bit...meh...when scenes don't have good shading.

My first approach to this was to create SceneControl, more control over lights so that the shadows can be enhanced. This though has a very big impact on performance when overused and is annoying to configure per scene.

The solution? Custom shaders. A very complex endeavor, but is bearing amazing fruit.

As with all my plugins, the aim is performance since VR can be quite heavy.

Below some images to show-off the progress. I've completed my POCs this weekend and are in the process of moving them over to a new plugin I plan to release soon.
Vanilla:
Vanilla

Shaded:
Shaded

Vanilla:
1790530243040.png


Shaded:
1790530348551.png

Vanilla:
1790530747448.png


Shaded:
1790530783566.png

Vanilla:
1790531312920.png


Shaded:
1790531341660.png

There's still a few kinks to sort out with ambient lighting and some enhancements I plan, but this is the general idea of the direction I'm taking.

The entire person atom is updated with custom shaders with occlusion, SSS and some nice specular tricks to really... erm... shine.

Clothing are enhances by occlusion and UV occlusion, depending on what you need and how the clothing is created.

The great thing? This carries very little performance overhead and the comparison images are created using a single directional light with no real time shadows enabled.
 
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