Official 02: Getting started, UI intro and Keyboard controls.

Logo_Sm.png


VaM2 Getting Started Guide

Welcome to VaM2! This guide will help you get familiar with the basics.
Updated for Beta 1.2. Officially released August 10th 2026 8:06pm PST.



Getting Started

You can download the most recent Beta version of VaM2 from our Patreon. You must be subscribed at a Creator level to have access.

UI Basics

Beta 1.2 introduces our revamped Desktop and new XR/VR UI! The UI has been rebuilt from the ground up to give you deep access to the detailed settings of your scenes. Designed in a way to easily let you focus on either a specific aspect of your scene or in its entirety. It is also built so that the creators and designers within our community can reskin or create UI’s of their own to share.



UIOverview.png

UI Overview

Our new UI is very similar to our previous iteration. We cleaned up the interface, added quick access buttons, and custom styles. Our design is intended to let you quickly focus on the specific aspects of your scene without being overwhelmed.


Scene Hierarchy and System UI

This area is where you will add Figures, Environments, and Objects into the game. It includes blend shapes and materials for the figure models. This also gives you access to environmental and post effects, save/load menu, and miscellaneous system settings.

Controllables UI

This area is where UI panels for a wide variety of sub-settings and UI elements will appear: material settings, blend shapes, save/load paths, bone and joint settings, etc.

Custom UI

This panel is yours to configure. Our UI is made up of panels that can be dragged out and either floated within the scene or docked into this panel for ease of access. Docked and floating panels are saved with your scene file.

Selection Carousel

The Selection Carousel is a mouseover popup that allows you to quickly select a customizable aspect of the targeted object. The Selection Carousel can be docked under the Custom UI Area by toggling the “Position at Mouse” option off in the “System/Preferences/UI/Desktop/Selection Carousel”.

Submode UI

The Submode UI presents you with a menu for adding and editing specific components of your scene:
  • UI_Easy Play.jpg
    Easy Play Mode. Interact with the scene with a minimal UI and UX.
  • UI_Easy Addons.jpg
    Easy Addons Mode. Select Environment, Add Figures, or Add Objects to the scene.
  • UI_Easy Attachment.jpg
    Easy Attachment Mode. Modify attachments for Figures and Objects.
  • UI_Easy Select.jpg
    Easy Select Mode. See the full scene hierarchy tree that can be selected from for easy editing.
  • UI_Easy Lighting.jpg
    Easy Lighting Mode. Adjust lighting and post process effects.
  • UI_Easy Transform.jpg
    Easy Transform Mode. Move and rotate object.
  • UI_Easy Joint.jpg
    Easy Joints Mode. Adjust joint rotation targets for posing.
  • UI_Easy Materials.jpg
    Easy Material mode. Modify the look of Objects or Figures.
  • UI_Easy Blend Shape.jpg
    Easy Blend Shape Mode. Change the figure's shape.
  • UI_Advanced Edit Mode.jpg
    Advanced Edit Mode. All controllables can be accessed in this mode.


Main UI

The Main UI presents you with a menu of primary functions for quick access:
  • UI_Hide_Show.jpg
    Hide/Show UI (F1)
  • UI_Load_Save.jpg
    Scene Load & Save
  • UI_Prefs.jpg
    Preferences
  • UI_Mode Select.jpg
    Mode Selection
  • UI_Style Select.jpg
    Style Selection
  • UI_XR_VR.jpg
    Toggle XR/VR Mode
  • UI_Undo.jpg
    Undo (U)
  • UI_Redo.jpg
    Redo (I)
  • UI_Environment.jpg
    Select Environment
  • UI_Figure.jpg
    Add Figure
  • UI_Object.jpg
    Add Object
  • UI_Control Visibiity.jpg
    Toggle Control Visibility (T)
  • UI_Gizmo Visibility.jpg
    Toggle Gizmo Visibility (G)
  • UI_Auto Focus.jpg
    Auto Focus when a transform is selected
  • UI_Focus.jpg
    Focus (F) focus on the selected object. Or an object under your mouse cursor.
  • UI_Pause Post Processing.jpg
    Pause Post-Processing



Navigation and Common Keyboard Shortcuts

🖱️ Mouse Controls⌨️ Keyboard Controls

Middle mouse down = Move your view in the scene

Scroll Middle mouse = Camera zoom in and out

Right Click Hold and Drag = Rotate your camera in the scene

Left Click = Select an object

Left Click Hold and Drag = Move selected object

Shift + Left Click drag = Rotate selected object

Shift + Ctrl + Left Click drag = Lock rotation axis

"F1" = Hide/Show UI

"F" = Frame camera on selected object

"T" = Toggle viewport object controls

"G" = Toggle viewport object gizmos

"W.A.S.D" = 1st person camera movement

"Q.E" = 1st person up/down movement

"U.Y" = Undo/Redo

R = Reset camera focus

Shift + F = Auto rotate around focus point

Alt + Enter = Full Screen/Windowed Toggle

"C.V" = Cycle Left/Right in Selection Carousel


Tip: Mousing over any object, joint, or Pin in the scene will display its name at the bottom of the screen.



For additional help, join our Discord community or visit our Patreon page.


Updated for Beta 1.2: August 12th 2026
 
Last edited:
Back
Top Bottom