• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

uvs

  1. Blender to Substance UV Helper for G2F

    Plugins + Scripts Blender to Substance UV Helper for G2F 1

    Helps create a model for painting in Substance Painter that looks closer/matches the look in VaM. This should remove the need for the most tedious click-intensive part of importing to substance. We're going from this: To this via the script: Tested with Blender 4.3 Export OBJ from VaM...
  2. Genesis 8.1 Geoshell Uv's

    Textures Genesis 8.1 Geoshell Uv's 2
    Hub-Hosted VAR CC BY

    Genesis 8.1 Geoshell imported as clothing 8.1 texture sets can now be used in VAM 1.xx. This means in most cases you can simply apply the maps to their appropriate slots in the clothing items material menus. UV Tiles: Arms Legs Neck Face Torso In some cases normals are flipped in Daz--this...
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