• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

sculpting

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  4. MAB-014

    Paid Looks MAB-014 1

    This is the release of MAB-014. MAB-014 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable...
  5. MAB-013

    Paid Looks MAB-013 1

    This is the release of MAB-013. MAB-013 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  6. MAB-012

    Paid Looks MAB-012 1

    This is the release of MAB-012. MAB-012 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  7. MAB-011

    Paid Looks MAB-011 1

    This is the release of MAB-011. MAB-011 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  8. MAB-010

    Paid Looks MAB-010 1

    This is the release of MAB-010. MAB-010 represents my current production standard for high-realism VaM characters, built with a focus on anatomical accuracy, natural proportions, and long-term usability. Each release follows a consistent sculpting and texture workflow to ensure stable quality...
  9. MAB-009

    Paid Looks MAB-009 1

    This is the release of MAB-009 This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Custom texture – Character showcase...
  10. MAB-008

    Paid Looks MAB-008 1

    This is the release of MAB-008. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Custom texture – Character showcase...
  11. MAB-007

    Paid Looks MAB-007 1

    This is the release of MAB-007. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  12. MAB-006

    Paid Looks MAB-006 1

    This is the release of MAB-006. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  13. MAB-005

    Paid Looks MAB-005 1

    This is the release of MAB-005. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  14. MAB-004

    Paid Looks MAB-004 1

    This is the release of MAB-004. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – body decal...
  15. MAB-003

    Paid Looks MAB-003 1

    This is the release of MAB-003. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  16. MAB-002

    Paid Looks MAB-002 1

    This is the release of MAB-002. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial makeup texture – Realistic...
  17. MAB-001

    Paid Looks MAB-001 1

    Thank you for your support. This is the release of MAB-001. This character represents my current quality standard for high-realism VaM characters, with a focus on natural anatomy, and long-term usability. Included content: – Hand-sculpted head morphs – Hand-sculpted body morphs – Facial...
  18. How to make a Hat/Helmet from scratch

    Guides How to make a Hat/Helmet from scratch 2024-03-14

    Making A Hat Or Helmet From Scratch https://hub.virtamate.com/resources/helm-example.44692/ This is a guide to make a hat/helmet from scratch. The texturing aspect will be left to you. It's recommended you have at least a basic knowledge of Blender. Try to give as much information as...
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