Birkin's Lab from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
First image uses PostMagic as a Showcase, the images after the first one are how the VAR will look when loaded up.
Bioreactor Room from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I thought the lab map and this one looked a little plain and flat in vam, an unfortunate by-product of a lot of plain white textures in a lab setting, so here's a...
Decontamination Chamber from Resident Evil 2.
2 Prefabs, emissive textures on and off.
Original author credit: ubermachine from open3dlab.
I had finished this before realising Tacocat had already done this map.. oops. Oh well might as well release mine too.
I remember someone asking about...
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The Interrogation Room from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
6 prefabs.
Destroyed room with emissive texture lights on, off.
Clean room with emissive texture lights on, off.
Clean room with emissive texture lights on no glass, off with no glass, (to be able...
The RPD Main Hall from Resident Evil 2.
Original author credit: ubermachine from open3dlab.
4 Prefabs, Original and Clean, and emissive texture Lights on and off.