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"...excuse me, do you have a moment? The girls and I were trying to have a swimsuit competition (the poor dears, they really don't stand a chance), but sadly we have no one to act as judge. Would you be willing to do the honors, darling? ^_~"
Features Orpheaned's "Plage DOAX Remix" beach import.
"...honestly darling, it's rather exhausting being this fabulous all the time. You simply have NO idea."
_______
Inspiration struck after loading up Phawniks's PI office. I now realize I could have tried to put her in the JR getup and go more directly for that movie's vibe, but this'll do.
Farger released a pretty killer underwater scene yesterday, so I had to take ole' Rares for a swim after work this mornin'.
Then she decided to turn into a friggin' MERMAID!
Additional finny fun ensued. Steel drums may or may not have been played.
The combination of Kimagure's "Mantra" VMD release and EZhustler's nicely-customizable "MMD Live Stage" sorta' lit a fire under me to make a new video!
I don't remember how old the song is; a few months is probably ancient in K-pop/zoomer terms, but I only just started enjoying it so nyah.
Back to "The Beach" again! It's just too good. I also started using more HPVL and DLUtils to make lighting/CUA improvements, as well as (for the first time, for some reason) actually keeping NorthernShikima's SkinMicroDetail plugin applied.
Wide shot over portrait this time...I found it nicer.
Just an image from a P4 "Specialist" dance vid I'm putting together. I actually took a photo from the starting pose for "Wiping All Out (ATLUS Kozuka Remix)" and now I really want to make a video for that (holy shit what a bop), but the motion data doesn't translate well. Not sure it's fixable.
This is my most recent edit of this look, as of 6/25/24. I ended up loving how she looked in the scene so much that I restarted her album.
One of these days I'll stop being lazy and try for some actually-interesting angles...though the irises are awkward-looking when not focused on the player.
Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture.
The toon look on the ocean is nice, even if you lose the "motion."