• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

photorealistic

  1. Angela and Mr. C 30

    Angela and Mr. C 30

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  2. Angela and Mr. C 29

    Angela and Mr. C 29

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  3. Angela and Mr. C 28

    Angela and Mr. C 28

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  4. Angela and Mr. C 27

    Angela and Mr. C 27

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  5. Angela and Mr. C 26

    Angela and Mr. C 26

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  6. Angela and Mr. C 25

    Angela and Mr. C 25

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  7. Angela and Mr. C 24

    Angela and Mr. C 24

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  8. Angela and Mr. C 23

    Angela and Mr. C 23

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  9. Angela and Mr. C 22

    Angela and Mr. C 22

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  10. Angela and Mr. C 21

    Angela and Mr. C 21

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  11. Angela and Mr. C 20

    Angela and Mr. C 20

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  12. Angela and Mr. C 19

    Angela and Mr. C 19

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  13. Angela and Mr. C 18

    Angela and Mr. C 18

    Exactly as in VR. No ray tracing, no depth of field, and no post-processing in editing.
  14. Angela and Mr. C 16

    Angela and Mr. C 16

  15. Angela and Mr. C 14

    Angela and Mr. C 14

  16. Angela and Mr. C 13

    Angela and Mr. C 13

  17. Angela and Mr. C 12

    Angela and Mr. C 12

  18. Angela and Mr. C 11

    Angela and Mr. C 11

  19. Angela and Mr. C 10

    Angela and Mr. C 10

  20. Angela and Mr. C 09

    Angela and Mr. C 09

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