• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

normals

  1. Foot Factory: Base Textures

    Paid Plugins + Scripts Foot Factory: Base Textures 1

    Base Textures - Is part of the Foot Factory Series of plugins which adds the ultimate in realism to your model's feet. What The Plugin Does: - Blends the texture & normals seamlessly to just the sole - Options to match skin tone - Saturation / Tint / Opacity - Concentrated high gloss option to...
  2. Adaptive Texture Details

    Plugins + Scripts Adaptive Texture Details 1
    Hub-Hosted VAR CC BY

    Adaptive Texture Details Maintain high-quality skin appearance at various distances by scaling texture properties. For example, you might want softer, less "bumpy" skin when the camera is right in the character's face, but sharper, more defined details when viewing them from across the room...
  3. L

    Can Someone Port Necdaz Morphs/Textures

    Necdaz91 created very high quality and diverse foot morphs, normals, and textures. Most of it is done by custom sliders, so it would probably take a little time to port it all. But it's genuinely the best stuff out there and it would be really nice to see it in Virtamate. There have been...
  4. Muscles (Female/Male-Futa)

    Textures Muscles (Female/Male-Futa) 1
    Hub-Hosted VAR CC BY

    I found it frustrating to not have any muscle normal maps on the hub that weren't NC, so I decided to commission @WeebUVR to make some for me. With Weeb's permission, I've uploaded them for everyone to use universally. Thanks man, you're the best! Note: For the female gens normals, use the...
  5. Addon Textures

    Textures Addon Textures 12
    Hub-Hosted VAR CC BY

    - A collection of textures hand made with substance painter 3D, except for the anus Decals which i have taken the Grey_Big variant as a base from @MonsterShinkai decals resource (CC-BY), And thanks for @AshAuryn for confirming that i can use the native full body normals & gloss textures as a...
  6. Cellulite normals

    Textures Cellulite normals 2.0
    Hub-Hosted VAR CC BY-ND

    I hope you enjoy my new work with normals. Of course there are some minor flaws, but we learn from mistakes. ENJOY ♥ If you like this result, let me know, I'll be sure to make more of it Also if you like my work, you can subscribe to my profile. ?? • Only normals (scene, look, plugins Not...
  7. Soles Normals

    Textures Soles Normals 2023-09-30
    Hub-Hosted VAR CC BY-SA

    NEW NORMALS First job with something like this. There is still a lot to learn, but I think it should be freely available. I will add more varieties if You like it Subscribe my profile • Only normals (scene, look, plugins Not included) How to open this? Select person -> Skin Textures ->...
  8. Body Normals (Thin) FUTA version

    Paid Textures Body Normals (Thin) FUTA version 3.0

    Contains Torso, Limbs, Genitals Normal textures~~~ The new Normal textures is mainly used to embody the bones and some necessary muscles, I hope the character looks more realistic Attach a morph file to match the normal textures, they match the bumps of the skin exactly The effect in the picture...
  9. Body Normals (Thin)

    Paid Textures Body Normals (Thin) 6.0

    4.17 Update Fixed resolution of limb textures, now it is 4096 4.09 Updated Add a body morph that matches the normals 4.02 Updated Repaired the seams on the arms, back, legs, genitals, there should be no obvious seams now The next update will add a morph file that will exactly match the normal...
  10. Origin69

    Question Is it possible to flip the normals of built in shapes?

    You can change the textures and normal maps of the built in shapes like ISCube, ISCylinder etc, but the normals are all facing out, meaning that if you scale a cube up to be the size of a room, you can't see the normal or specular effects from the inside of the object. Is there any built in way...
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