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- A collection of textures hand made with substance painter 3D by me, except for the anus Decals which i have taken the Grey_Big variant as a base from @MonsterShinkai decals resource (CC-BY), then modified it further to fix the texture stretching and made it more round. And thanks for...
I hope you enjoy my new work with normals. Of course there are some minor flaws, but we learn from mistakes. ENJOY ♥
If you like this result, let me know, I'll be sure to make more of it
Also if you like my work, you can subscribe to my profile. ??
• Only normals (scene, look, plugins Not...
NEW NORMALS
First job with something like this. There is still a lot to learn, but I think it should be freely available.
I will add more varieties if You like it
Subscribe my profile
• Only normals (scene, look, plugins Not included)
How to open this? Select person -> Skin Textures ->...
Contains Torso, Limbs, Genitals Normal textures~~~
The new Normal textures is mainly used to embody the bones and some necessary muscles, I hope the character looks more realistic
Attach a morph file to match the normal textures, they match the bumps of the skin exactly
The effect in the picture...
4.17 Update
Fixed resolution of limb textures, now it is 4096
4.09 Updated
Add a body morph that matches the normals
4.02 Updated
Repaired the seams on the arms, back, legs, genitals, there should be no obvious seams now
The next update will add a morph file that will exactly match the normal...
You can change the textures and normal maps of the built in shapes like ISCube, ISCylinder etc, but the normals are all facing out, meaning that if you scale a cube up to be the size of a room, you can't see the normal or specular effects from the inside of the object. Is there any built in way...