• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

input

  1. Triggers: Inputs and Collisions

    Plugins + Scripts Triggers: Inputs and Collisions 7
    Hub-Hosted VAR CC BY-SA

    Two plugins that allow you to create configurable triggers for events: Input triggers: react to keyboard, mouse and VR controller inputs Collision triggers: react to collisions between specific parts of atoms. You can select rigidbodies and individual colliders (e.g. left shoulder or glutes)...
  2. F

    General newcomer questions on scene workflow, user inputs and mesh deformation

    Newbie here! I'm playing around with making my own scene and features but just wanted to get an understanding of what the general workflow or best practices are for achieving certain goals; as well as some more specific questions. Firstly, is there a tried and tested way to setup...
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