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Hey guys,
So I followed Thinoreosis' guide on hand tracking (https://hub.virtamate.com/resources/how-to-use-hand-tracking-in-vam-2-0-quest.44215/)
I went with the first and new method, using Steam Link.
It did take me a while to figure it out. At first, I used air link, but there was no hand...
Guide last updated: August 2024
How to use Hand Tracking in VAM in VR with Virtual Desktop!
*Difficulty level: 3/5*
Update 2.0 is here baby! NEW: No more accidental grabbing, movement (finally), and more!
What is this?
Imagine using your hands in VAM without any LeapMotion or external sensors...
Hi,
I watched on Youtube following video:
It's a machine learning based hand detection, written in python.
He wrote a wrapper package for the MediaPipe called cvzone and created a UDP Stream for Unity.
The Hand detection looks very promising.
I thought this could work also in VAM.
Therefore I...
I was searching a bit about leap motion, and is it correct that it would need an extra piece of hardware?
I tried activating handtracking in the quest and used possesion mode. It does move the hands, but the fingers are stationary. Are there a setting I need to change?
UPDATE: As of VAM 1.2.x this is not necessary as Gemini is already integrated. Use only if using 1.1x
However it still may be useful if you are trying to update your local ultraleap tracking.
In hindsight I shouldn't have posted that as a real "update" as I didn't mean to bump this asset...
Hi All,
This could be interesting if you own a Quest 2 headset (I purchased mine a couple weeks ago, also I'm still a noob in VAM).
I'm not sure if this will be possible in VAM or maybe it's already in dev based on the old Hand Tracking (version 1.0) but this could change A LOT in the...
I wonder if VaM supports handtracking from a quest 2. I use Air-Link and i can start VaM via SteamVR or via Oculus, but i did not yet found a way to enable hand tracking within VaM. It does not even switch to handtracking mode in VaM like in other games when the controllers get out of sight. Any...