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A little helper I use a lot in my scenes lately.
It's basically exactly what the tag line says: "Force generator with random variance and a manual mode for transition triggers."
This is based on MeshedVR's CycleForce and adds some built in randomization options for the values Force Factor...
Summary
This plugin simulates probes, then drive Morphs/Force/Triggers.
No collider required. So it's fast, non-explosion with thick things.
Easy setup, Simple usage (by Group presets).
Installation
Set "BulgerSim.PersonAtom.cslist" to the Person Atom Plugin.
Usage of plugin
"Open Custom...