• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

experiment

  1. Snow 101 ( title shot ), 10k optimized GPU particles, single CUA

    Snow 101 ( title shot ), 10k optimized GPU particles, single CUA

  2. Liv, 200k GPU snow particles (emissive)

    Liv, 200k GPU snow particles (emissive)

    Testing basic GPU particles implementation. This shot shows a CUA with a particle system producing over 200 000 particles in emissive mode. Scene runs between 35 and 40fps.
  3. Liv, 15k GPU snow particles (emissive)

    Liv, 15k GPU snow particles (emissive)

    Testing basic GPU particles implementation. This shot shows a CUA with a particle system producing 15 000 particles in emissive mode. Scene runs at 75fps.
  4. Liv, 50k GPU particles (Standard surface additive)

    Liv, 50k GPU particles (Standard surface additive)

    Testing basic GPU particles implementation. This shot shows a CUA with a particle system producing 50 000 particles in additive mode. Light has an influence on how visible the particles are. Scene runs at 55fps, and I still have to figure out why some clothes are killing FPS.
  5. Female Body Smoother Tessellation

    Plugins Female Body Smoother Tessellation 2020-11-02
    Hub-Hosted VAR CC BY

    Season Plugin ver - https://hub.virtamate.com/resources/automaticbodysmoother-season-plugin.5235/ Released To Public Its also must for Reshade RTGI/MXAO shaders to remove blockiness. For those who want no compromise, max quality Graphics/Screenshots possible. This plugin apply Tesselletion...
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