• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

blendshapes

  1. Genesis2 female clones for characters converted from Vam1 to Vam2

    Blend Shapes Genesis2 female clones for characters converted from Vam1 to Vam2 1.0

    A pack of 3x BlendShapes to support creators converting their looks over from Vam1 to Vam2 using Chokaphi's Daz Generations Converter tool or similar. Morphs (BlendShapes) converted to Genesis 8 with these tools do not take into account the differences between Genesis 2 and 8 base models. As a...
  2. Three full body blendshapes for VAM2

    Blend Shapes Three full body blendshapes for VAM2 1.0.1

    Hi, converted full body morphs from my VAM1 to be used in VAM2. Place the files in the root of your \VAM2\Addons folder. After a VAM2 restart, they will be recognized and added to your games addons. Haha, first customer addon package for VAM2 ever I guess :p
  3. Daz3D Scene files for VaM2 Base Figures.

    Guides Daz3D Scene files for VaM2 Base Figures. 1

    This a zip file containing the scene files that are used to import Blend Shapes from Daz3D into VaM2 using the Public Addonkit. These files do not contain Daz3D assets. You will need to install the following Daz3D assets to make use of these files. Genesis 8 Starter Essentials Golden Palace...
  4. CUA BlendShapes

    Guides CUA BlendShapes

    I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple. BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time. This rifle I...
  5. Bolt action rifle

    Assets + Accessories Bolt action rifle 2.0
    Hub-Hosted VAR CC BY

    Dependencies are for the demo scene only. The leeenfield.var has none. Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it. Has blendshapes for basic operation: Has non-mesh collision through primitives: Decimated the vertice count from the...
  6. CustomUnityAsset BlendShapes Controller

    Plugins + Scripts CustomUnityAsset BlendShapes Controller v1.0.1
    Hub-Hosted VAR CC BY-SA

    BlendShapes Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it! NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here! Animate or...
  7. Resource icon

    Plugins + Scripts Utilities v1.4.1
    Hub-Hosted VAR CC BY-SA

    Small utilities I made that didn't merit their own package. TimeScaleController.cs Allows triggers that affect time scale. FieldOfViewController.cs Controls the FoV (zoom) of the camera on Desktop. CameraNearClipPlane.cs Changes the camera clip plane, to see through walls or see VERY large...
Back
Top Bottom