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Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it.
Has blendshapes for basic operation:
Has non-mesh collision through primitives:
Decimated the vertice count from the original ~600k to ~22k. Mostly done per automation (lot of individual parts...
BlendShapes
Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it!
NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here!
Animate or...
Small utilities I made that didn't merit their own package.
TimeScaleController.cs
Allows triggers that affect time scale.
FieldOfViewController.cs
Controls the FoV (zoom) of the camera on Desktop.
CameraNearClipPlane.cs
Changes the camera clip plane, to see through walls or see VERY large...