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I've not seen many assets utilize BlendShapes, so I'll spread some awareness on how to make them. It's really quite simple.
BlendShapes, as Unity calls them, are basically what morphs are to a person, but for CUAs. Moving select vertices around toward a set position, in real time.
This rifle I...
Dependencies are for the demo scene only. The leeenfield.var has none.
Was just going to make a quick port of a specific weapon I wanted, ended up having fun with it.
Has blendshapes for basic operation:
Has non-mesh collision through primitives:
Decimated the vertice count from the...
BlendShapes
Screenshot using the amazing asset by @Orange*Gumi - thanks for letting me show it!
NOTE: The asset shown in the screenshot is an example of what can be made with blend shapes; let me know if you make CUAs with blend shapes and I'll reference a few examples here!
Animate or...
Small utilities I made that didn't merit their own package.
TimeScaleController.cs
Allows triggers that affect time scale.
FieldOfViewController.cs
Controls the FoV (zoom) of the camera on Desktop.
CameraNearClipPlane.cs
Changes the camera clip plane, to see through walls or see VERY large...