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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

anthro

  1. Pierless Beauty

    Pierless Beauty

    Back to "The Beach" again! It's just too good. I also started using more HPVL and DLUtils to make lighting/CUA improvements, as well as (for the first time, for some reason) actually keeping NorthernShikima's SkinMicroDetail plugin applied. Wide shot over portrait this time...I found it nicer.
  2. Reaching Out to Her Truth

    Reaching Out to Her Truth

    Just an image from a P4 "Specialist" dance vid I'm putting together. I actually took a photo from the starting pose for "Wiping All Out (ATLUS Kozuka Remix)" and now I really want to make a video for that (holy shit what a bop), but the motion data doesn't translate well. Not sure it's fixable.
  3. Miyu

    Looks Miyu 1.1
    Hub-Hosted VAR CC BY-NC-ND

    Miyu Port of a model by WarfareMachine Package includes: Full Morph Textures Clothing (Spine) Here is the first launch model for July! Courtesy of a kind patron, big thanks to them! It's another from Warfaremachine! This is actually from the same release as Krystal, although the head was...
  4. Here Comes the...Wow

    Here Comes the...Wow

    This is my most recent edit of this look, as of 6/25/24. I ended up loving how she looked in the scene so much that I restarted her album. One of these days I'll stop being lazy and try for some actually-interesting angles...though the irises are awkward-looking when not focused on the player.
  5. Pres - Krystal T.png

    Pres - Krystal T.png

  6. Collage - Kulve Taroth.png

    Collage - Kulve Taroth.png

  7. Nargacuga

    Looks Nargacuga v1
    Hub-Hosted VAR CC BY-NC-SA

    Check it out in Early Access on my Patreon! https://www.patreon.com/SivelMorphs
  8. Domi v2

    Looks Domi v2 1.1
    Hub-Hosted VAR CC BY-NC-ND

    Domi v2 Port of an original model by DomiSFM Package includes: Full Morph Textures Clothing (Spine) Here is the first launch model for June! Courtesy of a kind patron, big thanks to them! This is a completely fresh port of DomiSFM's new version. As such, i've opted to make this a new...
  9. WIP - Nargacuga

    WIP - Nargacuga

    Coming soon to early access! https://www.patreon.com/SivelMorphs
  10. WIP - Nargacuga

    WIP - Nargacuga

    Coming soon to early access! https://www.patreon.com/SivelMorphs
  11. C

    Question How can I import an anthro blender model and keep its features?

    I have a blender model of a character from a porn game. The developer of the game gave me the model and said I could use it freely. They are fully fleshed out anthro models with custom hair, eyes etc. Is there a way to import these characters with all their features and not make them look too...
  12. Vulcane

    Vulcane

    Available exclusively on my Patreon!: https://www.patreon.com/SivelMorphs
  13. Vulcane

    Vulcane

    Available exclusively on my Patreon!: https://www.patreon.com/SivelMorphs
  14. Vulcane

    Vulcane

    Available exclusively on my Patreon!: https://www.patreon.com/SivelMorphs
  15. Vulcane

    Vulcane

    Available exclusively on my Patreon!: https://www.patreon.com/SivelMorphs
  16. Vulcane

    Paid Looks Vulcane v1

    Check out the rest of my works on Patreon! https://www.patreon.com/SivelMorphs
  17. WIP - Vulcane

    WIP - Vulcane

    Coming soon to my Patreon! https://www.patreon.com/SivelMorphs
  18. WIP - Vulcane

    WIP - Vulcane

    Coming soon to my Patreon! https://www.patreon.com/SivelMorphs
  19. Loona Stage

    Loona Stage

    I'm not as Vivzie-crazed as some folks, but (along with Charlie) I think Loona is pretty well-designed. Don't really watch the show but still wanted to see what I could do to dial in Oni's import on this one (non-canon figure aside). Had to swap the bad spike collar for the MVS Harley one though.
  20. Rarity shading tests

    Rarity shading tests

    Just messing around with Sally Whitemane's CUAShader on the environment, PostProcessing plugin adjustments, and adjusting render queues for an empty clothing geoshell to generate a faux "outline" off the geoshell's alpha texture. The toon look on the ocean is nice, even if you lose the "motion."
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