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Fitting for spooky season i ported this mysterious and abandoned liminal space and added some baked lighting (non-baked lighting version is included). I also added an ambient light buzz in the scene that in my opinion really enhances the uncanny factor of the already creepy liminal space...
A small abandoned room created as experiment in 2021. The light in the scene is combined with realtime game light, some shadows are baked into a blender in diffuse map.
Experiment for Unity I considered failure for several reasons. The most important issue - It took too long time for my video...
A large villa building, empty and abandoned.
Whoever lived there had terrible taste in wallpaper and ran with it.
You will need to fill with furniture if you want that, but the building is modelled inside and out.
(As with most of this stuff, not my model, credit to original modeller free from...