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  1. PortiaVam

    Question Is there any way to increase the collision physics of assets?

    Hmmmmm I'm not 100% sure what you're asking here. If you're trying to get the staff to collide with your character and it isn't, it's likely either the staff doesn't have collision on the object itself (which I'm not versed in, so I can't provide any good info; sorry), or your character's...
  2. PortiaVam

    Solved Very odd bug related to character scale, colliders, etc.

    Managed to track it down thanks to this suggestion! I had dismissed this earlier because I had a character whose scale was less than 1 who I compared morphs with, before I realized the scale was a factor. Turned out to be a full body morph called 'Nicolina' that I think is a combined morph used...
  3. PortiaVam

    Question Plugin (freeware ?) for keep loaded look between scenes (or between little parts of one big scene), forgot name.

    If you're keeping everything in one scene and are just looking to move seamlessly between positions, using PosePresets works well for that. Just make sure you select the 'store root node' option on the PosePreset and you can load multiple character poses at the same time with a trigger. Of...
  4. PortiaVam

    Solved Very odd bug related to character scale, colliders, etc.

    I can try to get one together. My scenes tend to have a lot of dependencies, so sharing them might be tough.
  5. PortiaVam

    Solved Very odd bug related to character scale, colliders, etc.

    I have a very strange bug that I can't quite figure out. For some reason, when I load certain scenes I've created, certain female characters of mine will load into the scene with their feet in a kind "explosion" state. They rapidly jolt and twitch around, rotate and random, and if left alone...
  6. PortiaVam

    Question Is there a way to roll back the scale change from the latest update?

    I know this is a late reply, but I was just combing through the settings trying to investigate a different issue and found what I think you were looking for. Under User Preferences, in the Misc tab, there is an option to use the old World Scale method. Not sure if that will address the issue (or...
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