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  1. MacGruber

    Question Using noncommercial clothing for thumbnails only?

    Why would you use a thumbnail that clearly does not reflect the package content? And by my interpretation, you have a Patreon, so everything you do VaM releated is commercial since you are "advertising your brand", even if the resource is freely available. So, no, you can not use that clothing...
  2. MacGruber

    Question Leeway when selecting a node in desktop

    You can use my PowerHandles plugin (part of Essentials) for smaller visual icons, which definitly does help in situations with lots of objects in a small space. I usually work with just 30% icon size, just use the slider in the plugins settings. However, it does not change the size of the...
  3. MacGruber

    Question Props vs shapes?

    Physics, Collision and Gravity needs to be enabled for the atom. Note that this has performance cost, which is why it is off by default.
  4. MacGruber

    Question Can I insert multitple assets from the same assetbundle?

    Each CUA atom adds one prefab to the scene, so you need a CUA for each furniture item. Recommendation would be to setup one single CUA and then duplicate that again and again. You can duplicate atoms using AcidBubbles Keybindings plugin. Once duplicated, you can choose another prefab form the...
  5. MacGruber

    Question Is there a scripted way to convert fbx to assetbundles?

    Possible, yes. Unity Editor is scriptable in theory. But it does only work if all your models are uniform and made in the exact same way. That's unlikely for stuff you "downloaded" somewhere. Stuff you can get for free is almost always broken in one way or another and need manual fixing of...
  6. MacGruber

    Question reorient control sphere

    Parenting basically means: "Glue this stuff together as this angle and distance". As long as you move the parent object, the child object moves with it. Nah, no worries. Stuff is complicated to get into at first.
  7. MacGruber

    Question If possible, somebody can help to me?

    The Hub is no shop. However, for each item you could create a resource page here on the Hub (Paid/Clothing section, I guess) and set the download link to a direct link to your the product on whatever store you are using. Most commonly used is Patreon around here, since you need the account...
  8. MacGruber

    Question reorient control sphere

    You can parent your atom to another and then move the parent instead? Otherwise try PowerHandles (plugin out of Essentials package). That supports switching to global orientation (rather than local), which may be similar to what you want when you got a rotated atom but want to move/rotate it...
  9. MacGruber

    Question MVR File management ERROR

    We need to see the FULL error message not just the last bit of it. Do the following: Make a fresh VaM restart. Load whatever scene produced the error. Attach VaM's error log here, just drag&drop the file into the comment field. Log can be found here: C:\Users\YOUR...
  10. MacGruber

    Question Lighting A Scene Properly

    3 point method is a classic: https://en.m.wikipedia.org/wiki/Three-point_lighting In addition, after you did setup lights and sky in your scene, I would (obviously) recommend using my SkyMagic plugin to create a custom GI setup instead of relying on reflections from the build-in skies that may...
  11. MacGruber

    Question Asset measurement Spec

    Units in Unity are in meters. Also the standard cube mesh in Unity is one meter on each side. If you scale it by 1.42 on one axis, it would be 142 centimeter.
  12. MacGruber

    Question Does plugin order matter?

    It affects loading order, which may be an issue if plugins refer to each other. You can theoretically reorder plugins by manually renaming them in the scene JSON. Be careful to not break trigger references, though. Best way is methodical use of Search&Replace. Not a recommended procedure when...
  13. MacGruber

    Question How to make metal look metallic in vam?

    Exactly. Also try the Intensity slider in SkyMagic Loader. Nope. What I did was bake an ambient occulsion texture for the mesh in Blender and assign it to the material in Unity. It's effectively a grayscale texture telling for each point of the surface how intense the reflection probe should...
  14. MacGruber

    Question Reccomend femdom scenes with cock slapping

    Possibly: https://hub.virtamate.com/resources/doubletrouble.5713/ If you are into E-Stim these might also be interesting. Basically get zapped in real life, if you don't behave... https://hub.virtamate.com/resources/the-new-remote.30958/ https://hub.virtamate.com/resources/connect.1737/
  15. MacGruber

    Question How to make metal look metallic in vam?

    SkyMagic is part of the Essentials package: https://hub.virtamate.com/resources/macgruber-essentials.160/ Tutorial for SkyMagic here: https://hub.virtamate.com/resources/customized-global-illumination-with-skymagic.168/
  16. MacGruber

    Answered Unity move coordinate System

    Forgot step 3? The extra GameObject is just a tool to make it easier to move. What matters is that Unity's 0/0/0 will be where you place your CUA in VaM. Technicall,y after reseting the GameObjects position, you could unparent again to avoid the overhead of the extra GameObject.
  17. MacGruber

    Answered Unity move coordinate System

    In Unity Editor: Create a new GameObject and move it to the position where you want the orgin to be relative to the object (the chair). Parent your object (the chair) to that new GameObject. Reset the position of the GameObject to 0/0/0. Make the GameObject a Prefab (drag&drop into Project...
  18. MacGruber

    Question Parent link movement in reverse

    You don't give much detail what you are trying to build here, but it may be as simple as using two AnimationPattern's to move each object. And yes, a specialized plugin would be another option.
  19. MacGruber

    Question Increase the view distance?

    Ah....you have actual geometry, not just a skybox with sky/clouds. So, different problem. Disapearing mesh could be a LODing issue. Check the LOD settings in Unity Editor for that object.
  20. MacGruber

    Question Increase the view distance?

    500m diameter skybox (or sphere) should work fine for normal VaM scenes where you don't move further than 10m or so around. Technically you could increase the view distance via plugin, but you shouldn't. It will lead to Z-fighting issues in close range. If 500m is not enough (it really should)...
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