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  1. Z

    Assets Male Chastity device

    Did you also set the parent of the chastity CUA to the Person atom ?
  2. Z

    Plugins [Experimental] CUA/XPS Controllers

    My non-coder/scripter take on this problem is: it is set to "none" after reload because the node it should be connected to has not been spawned yet at that time. Maybe reworking the plugin into a scene or session plugin could fix that problem (if those plugin types actually allways load first)...
  3. Z

    Plugins [Experimental] CUA/XPS Controllers

    I tried some dog (the golden retriever from the ZRSX animals var), and with the default settings it explodes when loading the XPS and then the CUA controllers. But leaving the "add auto collider" and "convex colliders" off in the XPS loader and loading the CUAcontrollers on the XPS/armature...
  4. Z

    Plugins [Experimental] CUA/XPS Controllers

    Not sure if it helps, but there is a XPS/XNA import/export for Blender available at https://github.com/johnzero7/XNALaraMesh/releases . Note that it does not work with Blender v4.x, you need to have the 3.6 LTS (I grabbed the portable version...
  5. Z

    Plugins [Experimental] CUA/XPS Controllers

    Did you try to enable "Freeze Motion/Sound" before loading the scene, and disabling it again after the scene loaded ? Maybe some physics need their time to shake out. Think I had similar problems with just animating penetration with molmark's wobbly cocks CUA, did delay the timeline animation...
  6. Z

    Plugins [Experimental] CUA/XPS Controllers

    hmm. just tried with the recent version of timeline and cuacontrollers, and it works just fine. Did use assetname(Clone)/Armature to spawn in the controllers, and loaded the timeline instance on CustomUnityAsset#Controllers/control/Plugins. I guess this makes sure that timeline is is...
  7. Z

    Assets Male Chastity device

    I have no experience with the eosin vr render plugin, but I think my CUA works in VR in general. So, my guess would be that the problem might be the reflection probe versions of the assets included in the assetbundle. maybe try to make sure that you're only the version that uses the boring grey...
  8. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    Just tried the UDIM conversion UVs, and they look fine: BUT, when loading the exported OBJ back into DAZ in morphloader pro .... So, it looks like you can't have both, UDIMs and compatibility with DAZ morphs ... :(
  9. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    There is a Genesis 1 + 2 to UDIM conversion UV set on shareCG: https://www.sharecg.com/v/88140/browse/21/DAZ-Studio/ Did not try it out, so I can't say if it realy works (or if the resulting altered OBJ still works as a source for morphs).
  10. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    Yeah, while the method of selecting the head, and then selecting the bordering materials and deslect them looks good on the UV-pile at first, when one tries to move the selected UVs it still has connections one would not want. Trying to find out what's happening there, using the vertex index...
  11. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    Very strange, it looks like some vertices are shared between materials, e.g. when I just select the head-001 material group, I get this : vs. the head group of the VAM exported OBJ: Come to think of it, technically there must be shared vertices and edges, since materials are used on...
  12. Z

    Assets Male Chastity device

    Come to think of it , I only used it with the regular Male using female morphs and 2 supplementary morphs. But with the Stopper.AlternativeFuta plugin on a female model, it works, too. Just parent the CUA to the PenisBaseControl node: In this case, I also added the acidbubbles ColliderEditor...
  13. Z

    Assets Male Chastity device

    Strange that you can't parent to the PenisBaseControl node, just tried it in the recent version of VAM, and it works just fine. Also tried ParentlinkHold.cs (from MacGruber's essentials), here you need to set the node modes of the CUA to hold.
  14. Z

    Morphs Futamagus Hyper'n'Horse

    The textures are within the var-file, in the Futamagus.Hyper_n_Horse.1.var\Custom\Atom\Person\Textures\ (horse and Hyperphallus) subfolders. You can extract the folders to the Custom\Atom\Person\Textures folder in your VAM installment folder (VARs are just zip-files with a different...
  15. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    zoidberg updated Blender templates to convert OBJs exported from VAM into OBJs that use UDIM with a new update entry: Updated version for Blender 3.6 (tested with v3.6.2 LTS) Read the rest of this update entry...
  16. Z

    Other Blender templates to convert OBJs exported from VAM into OBJs that use UDIM

    They are ment for usage on the OBJs exported from VAM (in the person Control & Physics 1 tab, "Export OBJ and...." button).
  17. Z

    Scenes Space tentacle demo scene

    zoidberg submitted a new resource: Space tentacle demo scene - the tentacle in action Read more about this resource...
  18. Z

    Assets Posable and animatable Alien Tentacle

    zoidberg updated Posable and animatable Alien Tentacle with a new update entry: fix for CUA becoming invisible when looked at from certain angles/distances to the CUA root Read the rest of this update entry...
  19. Z

    Assets Posable and animatable Alien Tentacle

    zoidberg updated Posable and animatable Alien Tentacle with a new update entry: little tip for when you run into trouble with the CUA's colliders. Read the rest of this update entry...
  20. Z

    Assets Posable and animatable Alien Tentacle

    zoidberg submitted a new resource: Posable and animatable Alien Tentacle - it's green and mean, but still kind of fun Read more about this resource...
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