Search results for query: *

  • Users: via5
  • In Free
  • Content: Threads, Posts
  • Order by date
  1. via5

    Plugins AlternateUI

    Can you clarify the steps to reproduce the problem? I've tried adding and removing Naturalis.dll or Naturalis.cslist, but I'm not able to trigger the error. I've tried Naturalis 15 and 21 on VaM 1.22.0.3.
  2. via5

    Plugins Cue

    The plugin is completely inactive when it's off, VaM won't run any code that's in it, so the settings wouldn't do anything even if you saw them. Remember to uncheck "Load pose" for all characters or Cue will reset all controllers to their default state the next time you load the scene. If...
  3. via5

    Plugins Cue

    I do the equivalent of clicking "Key Joints: Controll All" (in "Control & Physics 2") for each character in the scene when Cue initializes. It's a holdover from a much earlier version and I might remove it at one point. In the meantime, you can uncheck "Load pose" next to the Personality setting...
  4. via5

    Plugins Cue

    Works here. Cue changes the "Gloss" parameter that's in "Skin Materials 2" and "Skin Color" in "Skin Materials 1". Do you see a change if you disable Cue and play with the sliders manually?
  5. via5

    Plugins Cue

    @gghhoosstt123 is correct, but just to clarify: I was never a fan of the separate Message and Error Log windows. I don't want to have to switch between them to figure out what's going on with my plugin during development, so I put all my logs in the same place. Unfortunately, I chose to write...
  6. via5

    Plugins Cue

    You're right, hand linking is a global option, and those are not available as parameters. I'll see if I can add them in the next version.
  7. via5

    Plugins AlternateUI

    That's unusual. Can you confirm that Person#2 is just a regular Person atom in your scene? To get rid of the warning, you'll have to disable the clothing UI entirely in the plugin options for now.
  8. via5

    Plugins AlternateUI

    It's next on the list after I'm done with the file dialogs.
  9. via5

    Plugins AlternateUI

    No, that's not configurable, but it's not too difficult to change. You can unzip the .var file and use the script from Custom/Scripts/AlternateUI instead. Open Custom/Scripts/AlternateUI/project/src/Features/Tweaks.cs in a text editor and change line 340 from if (fc.name == "headControl") to...
  10. via5

    Plugins Cue

    I'll see if I can add something to the settings in the next version to change the colour. Can you clarify? I don't understand what problem you're having.
  11. via5

    Plugins AlternateUI

    Add the plugin as a Session Plugin, then click the "Open Custom UI..." button.
  12. via5

    Plugins Cue

    I hear you, I've never seen a really good smile morph. Cue uses Smile Open Full Face at 0.7 and Elise Smile (REN) at 1.0, which I find to be good enough. I'll see if I can come up with something in the user interface for expression multipliers. In the meantime, you can always extract the var...
  13. via5

    Plugins Cue

    Are you sure you're adding an actual Dildo atom from the Toys category? The plugins also seem to require the name of the atom to start with Dildo, yours start with CustomUnityAsset_Builtin.... Try renaming it. No, just add a dildo atom in the scene and it should appear right away in the list.
  14. via5

    Plugins Cue

    There's no parameter for this. I'll add it in the next version. I'll have a look at this too, it shouldn't be too hard. Is there a morph in particular that's bothering you?
  15. via5

    Plugins Cue

    Both ClockwiseSilver's BJ and HJ plugins support dildos, but Cue is only able to use a dildo automatically when they're used with the "Strapon" option in the character settings. If you have a random dildo lying around, it won't be recognised by Cue at all for HJ or BJ animations. You'll have to...
  16. via5

    Plugins Cue

    via5 updated Cue with a new update entry: 3.1 Read the rest of this update entry...
  17. via5

    Plugins AlternateUI

    via5 updated AlternateUI with a new update entry: 1.1 Read the rest of this update entry...
  18. via5

    Plugins Vamos

    My understanding is that it can sort by the date the var was first seen by BA, not the var's modification date on disk. Since I just added the plugin, all my vars have the same date, and so are sorted alphabetically, which is not useful to me. Subdirectories in Scene/. I check all the var...
  19. via5

    Plugins Vamos

    I'm not a fan. It can't sort by file modification date and its support for subdirectories is so-so, it's slow to open and sorts names starting with an underscore last, for whatever reason. It just doesn't work well with my workflow. I think I had a look a while ago, I didn't really understand...
  20. via5

    Plugins Vamos

    I don't understand what that means. It's the equivalent of clicking "Open Scene", navigating to the var file and opening the .json file that's in it. I often accumulate a bunch of var files in AddonPackages that I need to check out. Opening them manually in VaM is a pain because browsing 5000...
Back
Top Bottom