I've noticed that after few scene loads menu is not opening (ie. for person). Changing gfx-enable-native-gfx-jobs to 0 in boot.config seems to solve the problem. Anyone can confirm?
It's Unity settings, not connected with patch. I believe it should total number of threads.
I've also noticed that PostMagic breaks VAM if those Unity settings are applied:
Used this plugin as a session plugin for TAA, it breaks VAM after few scenes loading. Without plugin everything is fine.
From steam discussions about unity based games
gc-max-time-slice=3 higher numbers can cause stutter on garbage collector, 3 is tradeoff
job-worker-count= should be set to maximum number of threads
single-instance=1 doesn't really optimize anything, it just won't start new instance but switch to...
I found a bug:
TAA antialiasing set in session plugin (no other effects active except manager) make screenshots during scene saving black.
EDIT: now it's working correctly, maybe it's somehow connected with cpu beta patch... I've restored stable version 12.
Probably because you wrote in description:
So everyone assumes that modifed VaM.exe should be in the archive. But VaM.exe is just indication of proper extraction...
I'm using following settings for i5-10400f + 3060ti:
SkinMeshPartDLL.ini:
boot.config:
VAM (Desktop Mode).bat:
added after -vrmode -nolog -nostereorendering
I have no fps gain but this gives me best loading times. Not sure if some of those switches actually works - founded on internet...
Is there a way to speed up loading of textures and convertion to texture (different than caching it on disc)? It's painfully slow. I don't have fps boost but things works better now. Thanks for your hard work.
This is what I've meant as "ratio".
Yes, I haven't noticed that it's only allowed to load preset and enable forces.. A little pity that I cannot adjust anything dynamically :(
Thanks for reply.
I want to modify the woman/man ratio on blowjob. So he moves hips or she moves head. UISlider would be perfect but no properties are available. On UIButton is ok.