Hello, unfortunately I did not intend the scene to be compatible with VR because the male head is supposed to be tucked away and hidden unnaturally. The desktop mode camera is actually linked to a separate asset and not to the male's head.
I do not have a headset myself and I cannot test VR on...
Thank you! Though I must apologize, I make my scenes without regard for VR as I do not have a headset and I have no way to test the result or effects when using a headset.
Pressing the green button automatically enables the passenger plugin and you can manually disable it by pressing Home or...
Thanks for the notice, I've been able to fix this in the latest update now. Please let me know if everything is alright on your end. Sorry for the confusion as I'm a bit new to packaging and uploading here.
Much appreciated, brother!
Unfortunately, this didn't seem to be the case. Currently, the only solution is to use a person and to force eye-target tracking.
Anyway, looking forward to a future update! I'll be using Persons for the time-being for cameras.
Thank you
There appears to be a bug when I try to use Embody on a non-person Object.
If either "LOCK CAMERA ROTATION" and "LOCK CAMERA POSITION" are turned on, the view just rotates wildly and doesn't sit still.
I noticed that this has only happened when I updated to Version 1.1 and 1.2