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  1. S

    Plugins (Extended) VR Controllers

    Hey, I had another question, would you happen to know what the code would be for the A and X buttons on the Oculus controllers? I'm trying to map a toggle for switching between Play Mode and Edit Mode without going through the menu each time using the following functions...
  2. S

    Plugins (Extended) VR Controllers

    That's exactly what I needed! Now I activate it either by LT + RB or RT + RL as follows and it doesn't interfere with anything. Everything I've added or changed is in yellow below. Thanks a lot for the help! private void DoStep() { bool a =...
  3. S

    Plugins (Extended) VR Controllers

    Right now I have it set-up like this: bool a = SuperController.singleton.GetLeftGrab(); bool b = SuperController.singleton.GetRightGrab(); //bool a = SuperController.singleton.GetLeftGrabVal() > tolerance; //bool b = SuperController.singleton.GetRightGrabVal() >...
  4. S

    Plugins (Extended) VR Controllers

    I tested it with the Grab button without a tolerance. It is indeed tricky but will work for now as it stops me accidentally activating it. Great stuff for the revision; Curios of the improvements! Thanks so much for the reply!
  5. S

    Plugins (Extended) VR Controllers

    I just realized the other button is not treated as having a Value that passes a tolerance but is On/Off so it would be a different approach. What I'm trying to do is to switch the Grab and Trigger since you tend to do a lot of "grabbing" in VR with both hands which enables the movement and...
  6. S

    Plugins (Extended) VR Controllers

    @fabio excellent plugin. Thanks for sharing. Had a question, do you know what the value is to get the Trigger instead of the Grab Hold? Currently the code calls GetLeftGripVal, what would be the equivalent for the other button? Would you know? Thanks!
  7. S

    Plugins Bhaviour

    Hi great plugin with some great features! The way I generally play VAM is as a "bodyless" player since I find it cumbersome sometimes to posses. That being said, is there a way to detach the "invisible body" rotation from the VR headset orientation? Positioning over the model and then...
  8. S

    Plugins SlapStuff

    Hello, if the plugin is added to the Scene Plugins you are able to select the VR hands and different finger segments, however, even when setting the target to the atom, no collision occurs and no sound is generated. Any clue? Thanks!
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