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  1. MacGruber

    Plugins LogicBricks

    If you split the audio files (into individual moans, etc), why do you still need to scrub? Anyway, this is the LogicBricks thread. Please discuss Timeline questions elsewhere.
  2. MacGruber

    Plugins LogicBricks

    @Syke Just for the record: The recommended/proper solution would be to cut your audio into pieces that you can play at the appropriate time. Jumping around in a single file is a really weird, inefficient and labour intense (setup-wise) solution. Once you cut the audio it is much more straight...
  3. MacGruber

    Guides Switching things with Raspberry PI + Relay Board

    Sure, it should be "fairly easy" to make work, just too time consuming for me 🤷‍♂️
  4. MacGruber

    Plugins PostMagic

    LogicBricks has a "ScreenFade" brick that can be used to achieve fade-to-black or similar effects for scene transitions or waiting on something to load. If I remember correctly that works by literally putting a black cube around the camera that is just rendered after everything else. You could...
  5. MacGruber

    Plugins PostMagic

    Sadly that isn't a small request. PostMagic is little more than just the UI and making VaM split rendering of UI and everything else. The actual effects are already in VaM and can't be changed.
  6. MacGruber

    Plugins PostMagic

    PostMagic splits rendering of UI into its own pass, so UI is not affected by the effects. If multiple plugins (PostMagic or otherwise) all somehow mess with the render pipeline without knowing about each other, the result can only be a broken mess. Solution is to not have multiple instances of...
  7. MacGruber

    Plugins Benchmark

    Copy&Paste this into your Windows Explorer address bar: %appdata%\..\LocalLow\MeshedVR\VaM\ You will find an output_log.txt there, which is VaM's log file. It's cleared whenever you start VaM. However, as it was pointed out multiple times by now: If you are stuck at "Character Load: Janie"...
  8. MacGruber

    Plugins Benchmark

    Go to the History tab and click download on Version 1 of the Benchmark. There is a second file, which is the ZIP that contains those scripts. Can't upload ZIPs to the Hub anymore these days, you I can't put it anywhere else. Or well, just click this link...
  9. MacGruber

    Plugins LogicBricks

    By "clip" you mean it stops playing after a few seconds, but the audio file is actually longer than that? I would guess something in the scene is playing other audio on the same audio source. If you want multiple sound files playing at once, you need one AudioSource for each. Classic example...
  10. MacGruber

    Plugins LogicBricks

    You can enable/disable the RandomTimer plugin via it's "enabled" trigger: Note that disabling LogicBricks has the side-effect off breaking the proper function of Timer-type triggers, since the trigger source is responsible for taking care of those, which is isn't possible when having the plugin...
  11. MacGruber

    Plugins PostMagic

    Nope. PostMagic just makes hidden VaM features avaiable. Adding your own filters would require a completely different approach. Of course you can make your own LUT filters, though. Load the Neutral LUT image into your favorite image software (Photoshop, GIMP, ...) and apply various color...
  12. MacGruber

    Plugins IdlePoser

    Nope. For training an AI you need lots of data. 10.000 or 100.000 hours, which all need to be cleaned and annotated for the AI. Simply too expensive to produce, if with the same money you could just do better/more mocap. Also mocap from actual people, for the actual situation, cleaned by hand by...
  13. MacGruber

    Plugins IdlePoser

    I explained the math here once. The difference to Timeline is that in IdlePoser the first and second derivative of the interpolation function are continuous, which means smooth velocity and acceleration: https://hub.virtamate.com/threads/idleposer.232/#post-15717 And yes, its more efficient as...
  14. MacGruber

    Plugins LogicBricks

    Ah, yeah. Managed to reproduce the issue here in an empty scene with just that CyberpunkTablet. Must be somerthing weird going on with that atom's UI that prevents the filter popup to be used, no clue 🤷‍♂️ The normal (non searchable) popup works. Maybe because that atom has those extra tabs...
  15. MacGruber

    Plugins LogicBricks

    Note sure whats happening, state selector should be always there. It's added during plugin initialization, there is nothing that could prevent that while still adding the rest of the UI. I would have to assume you either have some other plugin interfering by doing weird stuff with the UI, not...
  16. MacGruber

    Plugins LogicBricks

    Yes, because LogicBricks uses game time, while Timeline uses real time by default. Not a bug. If you like the StateMachine to stay synced with Timeline (or anything else) use the TriggerSync feature. Set the duration of your State to zero (or at least significanty shorter than the Timeline anim)...
  17. MacGruber

    Plugins Benchmark

    The Benchmark plugin does some wizardry magic to detect you trying to make changes to the scene. Somehow it seems that causes issues when you have dependency issues. Probably because VaM throws an exception somewhere, interrupt something 🤷‍♂️ For the second time and all future people with this...
  18. MacGruber

    Plugins LogicBricks

    Just like anywhere else in VaM, morphs need to be marked as "Favorite" for them to appear under Person / geometry as a trigger. There is a little "Fav" checkbox for each morph in the in the Morphs tab of the character. You can either control them via a Timer-type trigger from OnEnter or OnExit...
  19. MacGruber

    Assets SecretToys

    Is it possible? Yes. Will I do it? Nope ;) Collision is to inprecise in VaM to be of any use. Not to mention the performance cost. You will always get better results with just careful placement and animation.
  20. MacGruber

    Guides IdlePoser Mini Tutorial

    Within reason, yes, it can help somewhat. However, note that you may still need to adjust animation / control node positions for the guy. If character height changes or some morphs change the character too much in a way that would require angle or finger morph changes for the touching hand for...
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