• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    @weiwei19901122 @Mxx I recommend animating the cutoff min & max values for X, Y, and Z, not the effect bounds values. The bounds are mostly there as an 'extra' layer of limitation for performance, and they have no falloff, so they can cause unrealistic behavior as the hard edge moves...
  2. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    Thank you for the support and encouragement. I have been away from development for several months now, but I check in periodically as this is something I would like to find time to pick back up and polish. I am glad it has been useful. I still have big plans for it, but I can't commit to any...
  3. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    It will work with any sim clothing. You should only need to modify the Y cutoff max value to unzip a bodysuit or shirt. All vertices inside the min and max range are tight (based on other settings), and everything outside is loose. So when you reduce the max Y cutoff, you are reducing the height...
  4. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    All active clothing items are modified by the plugin (if it detects they are simulated). If you click "Clothing Filters" at the top left of the ui you can uncheck items that you want the plugin to ignore (usually good for jewelry or bunny ears, etc). The plugin will essentially edit the "joint...
  5. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    GossamerVR updated Stripwise Lite (Alpha) with a new update entry: Loading, Filtering, Saving, Inverting Read the rest of this update entry...
  6. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    Impending update. The good news is that it features per-clothing filter, per-axis cutoff settings, and -- perhaps most importantly -- reliably loads clothing from saved files (including ignore settings). The bad news is that it is a new named asset as I'm merging branches into a single...
  7. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    Thank you! Yes I can register them, I probably just forgot to.
  8. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    While the "big" version will definitely have clothing selection options, you can still get that effect with this one by changing the effect bounds sliders. For example, if you move the "Bottom Effect Bounds" slider to about 1, the plugin will assign default rigidity to everything below that...
  9. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    GossamerVR updated Stripwise Lite (Alpha) with a new update entry: Important initialization error fix Read the rest of this update entry...
  10. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    Alright I think i've fixed that issue. Thanks so much for reporting it. Update coming shortly
  11. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    I'll look into this right now. Are you on the latest version of VAM?
  12. GossamerVR

    Plugins + Scripts Stripwise Lite (Beta)

    GossamerVR submitted a new resource: Stripwise Lite (Alpha) - Precisely set a region of clothes to be loose Read more about this resource...
  13. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    I will add this too :)
  14. GossamerVR

    Assets + Accessories Ashen Hat

    Thanks! The CUA also has a prefab with just the clipping surface so you can use it with other hats/ assets too if you want. Also, the shader and the hat mesh are available here https://www.patreon.com/posts/ashen-leather-70946983 It's easy in this case, no stencil buffer is needed, there just...
  15. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    Absolutely. I will include an 'expanded' option next update that includes toe joints and additional finger joints.
  16. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    I think it would be possible. I will look into this
  17. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    No problem; it's still a good idea, just probably better suited to another plugin, like you said
  18. GossamerVR

    Plugins + Scripts AutoSave

    GossamerVR updated AutoSave with a new update entry: Fixed important timing issue Read the rest of this update entry...
  19. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    That's a good instinct, but VAM has a few different processes to create their assets. Atoms such as Custom Unity Assets (like the glasses you describe) have many game objects and components responsible for different things like their plugins, UI, parenting, and physics -- more than just the...
  20. GossamerVR

    Plugins + Scripts Wearable Asset (beta)

    Of course! :) This will require access and modification of the clothing in a special way, similar to your previous idea. Once there is a 'transform' to move around, this could be possible. However it may not work out, we'll have to see what we can modify, and what it costs in resources to do...
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