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  1. Ghostwalden

    Assets UK Pub

    Ok i have the file with the separate parts finished. I wanted to upload both versions by post an update. But i can't upload the old one again, it says it is aready on the hub. If i only upload the new one, the old gets replaced. (I want to keep the old one as well) If i do a complete new asset...
  2. Ghostwalden

    Assets Superstar tour bus

    Hi BStarG2 I just checked this out. The Problem is, you can use the PostProcessing Plugin only once in a scene. So, in the TourBus Scene the Post Processing Plugin is already in use in the Tour Bus CUA's Plugin Tab. If you remove it there, you can load it in the scene plugin Tab.
  3. Ghostwalden

    Guides Add Music to your Scene

    thanks BlackMagic, you're welcome.
  4. Ghostwalden

    Assets UK Pub

    Hi too Ok, i could make the table separate and the Queues + the Balls on the Table as a separate part. First quesiton is now, do you wan't to create a scene, which you wanna share on the hub? I ask this, because if you do this just for you and not publish it, i would send you the adapted...
  5. Ghostwalden

    Assets UK Pub

    Hi Wakumiko. I can't say, why you have this pixalisation, but the chance is big, that it comes from low res textures. In Unity i have the standard limitation for textures on, which is 2048. You must have a good VR. I only have an old one, so i always have pixalasation ;)
  6. Ghostwalden

    Assets UK Pub

    Hi too The Balls, the poles and the poleholders are in one piece. So i can't separate them and safe as separate assets. I could only safe them in one piece, as you see in the picture, the yellow selection. But i guess, that wouldn't help you.
  7. Ghostwalden

    Assets Love Box

    Ghostwalden submitted a new resource: Love Box - Happy Valentine's Day Read more about this resource...
  8. Ghostwalden

    Assets Dark Park

    Thanks for the Information SlimerJSpud I already heard that somewhere, that this has to do with the camera. We have to live with that then, that everything in the scene is affectet by bloom, and we only can control that a bit by the settings and maps of the different materials.
  9. Ghostwalden

    Assets UK Pub

    Ghostwalden submitted a new resource: UK Pub - UK Pub - WWE 2k23 by Mokujinh Read more about this resource...
  10. Ghostwalden

    Assets Dark Park

    Thanks Yes this is what i do, after i press play, it opens the game tab and then i press again on the #scene tab, to go back to the scene. Hoped there is an option, that it stays in the scene and i dont have to press the scene tab every time after pressing play. Hm... VR Mode doesn't make sense...
  11. Ghostwalden

    Assets Dark Park

    Since I mentioned it already, regarding the script, i wanted to make the program stay in the scene mode, when i press play. Not going into the Play mode. But didn't work. Is there an option in unity i can do that. Also, can i disable in unity, that VR gets started, when i press the play button?
  12. Ghostwalden

    Assets Dark Park

    Ok, Assetbundlebrowser works again. I guess it was because of a script, which i tested and had in the project. Forgot about that :rolleyes: Now i tested the Particles/Standard Unlit shader, and this shader with emission has definitely the highest glow effect with MacGrubers Post Magic.
  13. Ghostwalden

    Assets Dark Park

    Hmmm... i just wanted to try out this. But problems over problems :cautious: Not with the Shader or something like that. I have it now, that the AssetbundleBrowser doesn't build anymore, when i click on the build button. Didn't do any special, changed no settings. Settings all as before. Is this...
  14. Ghostwalden

    Assets Dark Park

    Thanks for the Illustration VamTastic I guess then for coming closer to this only bloom some objects, it is worth trying out the particles/standard unlit shader you mentioned. I'll try this out occasionally. It was important to me to simply know what was roughly possible and what wasn't...
  15. Ghostwalden

    Assets Dark Park

    Hi VamTastic Thanks for your reply. Yes, i saw, that Materials, that are brighter do glow more and dark materials less with the MacGruber Bloom Plugin. But in the end it means, this is the only way to make things glow, by using MagGrubers Post magic and give the Materials Emission in Unity and...
  16. Ghostwalden

    Assets Dark Park

    Hi VamTastic At the moment I am dealing with exactly this topic, how to make a single Asset Glow or Bloom. Did you meanwhile find a solution for how to do this? This would be a really helpful thing for creating assets.
  17. Ghostwalden

    Assets Superstar tour bus

    Ghostwalden submitted a new resource: Superstar tour bus - Superstar tour bus - WWE 2k22 by Mokujinh Read more about this resource...
  18. Ghostwalden

    Assets Plunger

    Ghostwalden updated Plunger with a new update entry: New grab Point for VR use Read the rest of this update entry...
  19. Ghostwalden

    Assets Turkey leg

    Ghostwalden updated Turkey leg with a new update entry: Grab Point chaned for VR Read the rest of this update entry...
  20. Ghostwalden

    Assets LAND OF DREAMSCH BASEMENT

    Ghostwalden submitted a new resource: LAND OF DREAMSCH BASEMENT - LAND OF DREAMSCH BASEMENT Read more about this resource...
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