Search results for query: *

  1. I

    Question Pivot point wrong in assetbundle

    Answered my own question. After much research it seemed that the origin of the asset was improperly defined in whatever program created it. Imported to probuild and exported as an OBJ, bought into Blender, fixed the origin and exported as an OBJ. Then imported back into Unity. Seems to be fixed now.
  2. I

    Question Pivot point wrong in assetbundle

    I'm attempting to create an assetbundle for VaM and I'm pretty much done except that when the assets come into VaM from unity the pivot point is wrong. This is an existing assetbundle I've extracted and imported into unity as I wanted to add more texture options. When I got the object into Unity...
Back
Top Bottom