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  1. hazmhox

    Question Can I add copyrighted music pack for scenes to vamhub recourse page?

    God that thread is old :p Being a musician... I can't stress this enough, since it might be caught by someone and think it's true... this is very not true :) "Educational purposes" and "non profit" does not allow you to use any kind of copyrighted content however you want. On top of that...
  2. hazmhox

    Answered Too many heap sections

    Ho yeah dude, it's your "right". The thing is, there is valid information in my answers, which also covers either a user/player approach OR a creator approach. Downvoting an answer with valid information makes users think it can be dismissed. You could have upvoted only the thing that is...
  3. hazmhox

    Answered Too many heap sections

    Thanks to you for downvoting answers that are actually explaining what to do... and upvoting a script that does exactly what I'm suggesting : D I think I'm gonna stop answering on the forums, people are asses.
  4. hazmhox

    Answered Too many heap sections

    BTW, if you're not only a "player"... but you are creating content also (and crashing through content creation)... do like pretty much all advanced creators around here: have a custom duplicated build of VAM with the minimum vars you need. And another one clean to test out your content.
  5. hazmhox

    Answered Too many heap sections

    Honestly, I'm gonna answer the thing you're not gonna like: I would bet that meshed has never stressed tested VAM with 25K vars. Even tho the game does not prevent you to hoard that much content, I'm convinced that the overall code is not perfectly made to handle that much data. And the fact...
  6. hazmhox

    Question Can attach this "Flare Effect" at VAM of ReShade?

    Yup! You can use the tutorial, it'll work for particles too. Particles don't have collision by default, so you're good !
  7. hazmhox

    Question Can attach this "Flare Effect" at VAM of ReShade?

    Yes. Just check the licence tho : )
  8. hazmhox

    Question Can attach this "Flare Effect" at VAM of ReShade?

    These are particles. You can have this in VaM, but you would need to work with some post-processing to get that aspect. In your shot, there's a lot of bloom and post-processing happening. You just need to make a particle system and add it in an assetbundle. You can check some examples in ...
  9. hazmhox

    Question Multiple animations with timeline?

    Feels like the exact situation we discussed about and resulted in the "grouping" feature :P
  10. hazmhox

    Question How to make one plugin trigger another plugin?

    Yup VAMM has triggers since well, a long long time now. @ me if you have any trouble using them.
  11. hazmhox

    Question Original Sound-Libray ?

    Voice recognition is extremely simple, there is an existing plugin, you just connect a sentence to a set of actions. You will not have to code anything if you just want to control something else with your voice. If you don't want to code anything, you can try audiomate, that might work ...
  12. hazmhox

    Question Original Sound-Libray ?

    To answer some of your questions, I wrote an article about that (I should still convert it to a tutorial) : https://hub.virtamate.com/threads/sound-design-how-to-create-a-good-design-for-a-vam-scene.386/ Go for OGG ( size and quality ). Never use mp3. (the article explains why) From here, I...
  13. hazmhox

    Answered How to animate a value with an other

    lol, not quite. No problem at all, everyone has to start somewhere ;) Don't forget to mark your question as answered.
  14. hazmhox

    Question How to create a simple plugin?

    Also this: https://hub.virtamate.com/resources/cua-editor-tutorial.2669/ Which is more focused on custom assets, but gives good pointers on how to handle a UI and basic functions.
  15. hazmhox

    Answered How to animate a value with an other

    If you're using VAMMoan, you just animate the morph with an action in the "while breathing trigger" : ) Receiver Atom : Person (your character) Receiver : geometry Receiver Target : your morph (it has to be favorited) You setup you start and end value, and the transition will be made...
  16. hazmhox

    Answered Can characters eat?

    Depending on your goal, your bullet point list is correct :) You could have also particles to simulate crumbs/water drips, alternative meshes to simulate eaten food etc... and just animating this in timeline without any "coding" logic ( just swapping models, playing particles etc ). Yes, VaM...
  17. hazmhox

    Answered Can characters eat?

    I don't really understand the actual information you need with that question : - Do characters handle a hunger / thirst system ? - Can characters be animated to eat ? - Are there any animated food to simulate eating ? There is no AI, there is no logic bound to the characters. So, if you want...
  18. hazmhox

    Question Allowable/optimal texture parameters for uploading a new floor

    Or you can simply use shapes (cubes or whatever) and tweak the texture tiling to fit your ratio on the object. Every channel can be adjusted with an offset and a tiling value.
  19. hazmhox

    Question C# Plugin - Make TextField initially hidden?

    I've finally figure out a way to properly do this with the native UI of VaM. Because it was driving me nuts, I did several implementations. Toggling the gameobject will not work because the method behind VaM's UI re-enables them no matter what you do. And you have actually zero solution to...
  20. hazmhox

    Question How do I import this lightning bolt effect (Unity) in VaM

    Yup. These are not plain particle systems. These are simple line renderers with script attached to them. You'd have to build prefabs, export them as CUA without the scripts. Then rebuild/rewrite the script as a plugin for VaM. Assetbundles can't contain scripts. You could build a dll, but it's...
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