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  1. Sally Whitemane

    Question 50% of the VaM scenes fail insertion

    Speculation - but check morphs maybe: I remember having an issue a long time ago where I noticed all my saved appearances looked not quite right. Some sort of buggy rogue morphs always got loaded. Maybe the same is happening for you? Then insertions could fail because the appearance got altered...
  2. Sally Whitemane

    Question Is Shadow PC's 12Gb RAM enough to run VAM?

    If by shadow PC you mean that cloud based shadow.tech site this has been tested by another user here: https://hub.virtamate.com/threads/benchmark-result-discussion.13131/post-44415 Note how the physics performance in the baseline 3 benchmark is absolutely destroyed by the CPU. Other tests are...
  3. Sally Whitemane

    Question Is there any way to extract VAM's hair mesh?

    Hair export is not possible. HairExporter Beta 0.1a
  4. Sally Whitemane

    Question I'm new, can you help me edit a FaceGen texture in an .obj file in Blender?

    I guess the textures do not match is related to UV sets not being the same. Your filenames says "Olympia" which is know from DAZ for a more specialized character with non standard UV set. The standard is just named "Base Female". In VAM you can check the used UVs by loading your character >...
  5. Sally Whitemane

    Question Can not undress girl partly

    There are two ways to "undress". I think what you want is just the first: 1) Undress - enable/disable: Select character > [Clothing] > search by [x] Active Only > *should show a list with 8 item you can just click to hide/show them* 2) Actually undress - physically detach from body to let it...
  6. Sally Whitemane

    Question Emissive shader on basic shape atoms

    People just tend to use word "emissive" wrong, so I have to ask, "emissive" or "unlit"? While an "emissive" material does light nearby objects an "unlit" material means: always at 100% brightness unaffected by light calculation and no shadows does not really emit light to nearby objects...
  7. Sally Whitemane

    Question How to change backgound color from default black?

    @n00rp Before I upload to the Hub for everyone, could you test it in VR please? (assuming you have VR hardware?) I doubt it, but it's possible that VAM could use a different camera-object for VR. Unfortunately I do not own any VR hardware to test. The color should be saved per scene and I do...
  8. Sally Whitemane

    Question How to change backgound color from default black?

    That background color is tied to the camera. Documentation is here. I can create a simple Plugin for that. Already got it working ... let me just add a color picker + test + pack it to a var and uploaded it. The only requirement is that the skybox is disabled in the [Scene Lighting]-tab. Guess...
  9. Sally Whitemane

    Question White dot when loading a custom clothing inside a look

    I've seen this happen a lot too. But don't remember exactly what I did about it - I think either it was caused by Plugin for Post-Process-Effects that I had to disable or turn off glow in preferences (which is bad since it is not tied to the scene, so I'd probably not release it with that...
  10. Sally Whitemane

    Question DLSS 3 ?

    For VAM 1.x no upscaling is supported and it probably never will be. The only very low realistic chance is to get FSR in case AMD decides to publish the code for Direct X 11 which is used by VAM 1.x. Currently FSR is Direct X 12 or Vulkan API only. On top of that, we'd need very smart people -...
  11. Sally Whitemane

    Question Importing poses to Virtamate.

    This was the only place where I could find an explanation on how to port a pose from DAZ to VAM. So thank you! On the other hand I find this process is ... uhm ... well not so complicated in difficulty, but 'unnecessary annoying' complicated. This should convertible directly without any...
  12. Sally Whitemane

    Question What is my bottleneck?

    Solid hardware. Did you crank up VR resolution to the max too? Try to lower it. That's typically underestimated how insanely demanding it is for the GPU. I'm not a VR-user, but I'd try the Render Scale-slider in the [User Preferences]-tab in VAM first. (works for VR only, not in desktop mode)...
  13. Sally Whitemane

    Question Plugin to trigger AFTER VAM finishes loading appearances?

    @pinosante Interesting project (y) Assuming the appearances are loading with the scene: I know VAM allows to register new EventHandlers for a 'OnSceneLoaded' - which is triggered when the scene is fully loaded. So it's possible to create a Plugin for that. But honestly I'm not sure it's worth...
  14. Sally Whitemane

    Question VAM objects textures how it works

    Advanced questions that probably only the devs can answer correct. 1. It should be 3x mesh, colliders and 1x textures 2. Not sure if I understand - technically if an object is not visible Unity can do Occlusion culling to save CPU and GPU time.
  15. Sally Whitemane

    Question Default skins texture location

    Can point you there - but you cannot access them. D:\VaM\VaM_Data\StreamingAssets\f_1_mat for first female skin, f_2_mat for next etc... m_1_mat for male I believe those are stored in a Unity AssetBundle format. Not sure if pointing you to D:\VaM\Custom\Atom\Person\Textures\FemaleBase will help...
  16. Sally Whitemane

    Answered Those who have 64Gb of RAM, how much does VAM use up?

    Unfortunately I do not have that paid Plugin and therefore I cannot test it. I use a slightly modified version of the Hunting-Succubus.AutomaticBodySmoother.7 session Plugin on my main VAM install that seems to work fine. To have accurate numbers I've tested my memory consumption with a clean...
  17. Sally Whitemane

    Answered Those who have 64Gb of RAM, how much does VAM use up?

    I agree with @HolySchmidt - 32 GB is enough. VAM casually eating 32 GB isn't normal - at least not initially. After a long session and loading a bunch of scenes perhaps. Maybe you have some 'rogue' asset / (session) plugin loading stuff to your RAM? Or maybe try to remove a bunch of var's from...
  18. Sally Whitemane

    Question Hair part reversed

    I have tried and failed to make the Plugin idea reality. EDIT: Months later ... Use localScale = new Vector3() instead of Set()! That does 'something' with the hair. Unfortunately Unity / VAM ignores all attempts to alter the local scale. It's always 1.0f. I don't know the reason, but it could...
  19. Sally Whitemane

    Question Hair part reversed

    The question gave me a rough idea for a Plugin: create Plugin for person Atom, just add "flip hair" button Button has to find all hair objects attached to this person (assumes it is a VAM style hair and not CUA based) iterate over hair objects invert local x axis scaling from 1 to -1 That...
  20. Sally Whitemane

    Question Original Sound-Libray ?

    I'm not sure I understand why you assume you are limited to 1 directory. Maybe I miss something - I have never used AudioMate. From the back of my head I only remember there was some kind of security related restriction. I believe Plugins are not allowed to access anything outside the VAM...
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