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  1. SukebeDude

    PlugIn Developing Oculus Quest HandTracking

    That's not much to go on. Did you get the sideloaded Quest version? Do you have Steam VR installed?
  2. SukebeDude

    Improving FPS in VaM for newbies. Advanced users please share your own tips and tricks.

    I have no idea, i haven't run SLI on my last few builds, i know Unity used to be strictly a single card engine but it might be different now, that said i think you can use any old Nvidia card as dedicated PhysX card as long as it has PhysX support, i know you used to be able to do it so unless...
  3. SukebeDude

    Improving FPS in VaM for newbies. Advanced users please share your own tips and tricks.

    I don't know if it makes a difference as i haven't tested it but you can actually set PhysX to use a secondary card (or CPU if you're a madman) in the Nvidia Control Panel, but maybe Unity PhysX doesn't care about that.
  4. SukebeDude

    PlugIn Developing Oculus Quest HandTracking

    Hey, that works great, this is pretty much what i saw, you can grab nodes by closing your pinky, ring and middle finger at the same time, can just close the hand too, not sure if the index finger is doing anything but you can kinda wiggle it, but you can't really move yourself around, would be...
  5. SukebeDude

    PlugIn Developing Oculus Quest HandTracking

    Well, i don't know why but i did 100% control it with the Oculus hand tracking, there is zero doubt about that, i went out of my way to make sure, i'd love for someone smarter than me to figure out how since i'm unable to replicate it, just know that it is without a doubt possible, i just don't...
  6. SukebeDude

    PlugIn Developing Oculus Quest HandTracking

    Yes, though the finger movement were a bit limited, as in it wouldn't let me completely close my hands, it was probably not 1:1 in terms of individual fingers, but i did for sure control them with the Quest tracking, now that i think about it i might have been controlling the "controller" hands...
  7. SukebeDude

    PlugIn Developing Oculus Quest HandTracking

    I actually had hand tracking in game in one session without any plugins or anything, it was purely by accident as i noticed it tracking both my controllers and my hands, i haven't been able to replicate it and every time i bring it up in other forums it's pretty much ignored, presumably because...
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