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  1. mrmr32

    steam version no longer works.

    Today I've installed a fresh copy of VAM (Steam > Install) and worked for me.
  2. mrmr32

    Script that adds a CollisionTrigger that calls the script on collide

    2 hours of debugging just to find out I need to add entry.Key.SyncJSON(); after I set the morph value on the animation... VAM really REALLY needs a good API tutorial to make our lives easier...
  3. mrmr32

    Script that adds a CollisionTrigger that calls the script on collide

    Creating the atom was easy, but the method was hard to find: SuperController.singleton.AddAtomByType("CollisionTrigger", name). Keep in mind that it returns an IEnumerator, that is, you need to call it with StartCoroutine() in order to not block the code.
  4. mrmr32

    Script that adds a CollisionTrigger that calls the script on collide

    OK, with some try and error and using the 'Plugin Builder' tool included in the VaM release (as recommended on Hello World - plugin basics 1) I've found a way to do point 2 and 3 (still no way to create a CollisionTrigger Atom). To Call a script function when it triggers I've created a GUI...
  5. mrmr32

    Script that adds a CollisionTrigger that calls the script on collide

    I'm making an script that performs a morph animation when an Atom (called _collider) enters a CollisionTrigger (_collisionBox), but the lack of documentation it's really making it hard. Right now I have all the morphs that should change and the difference for each animation (stored in...
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