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  1. ClockwiseSilver

    Hair Sim and Half Refresh Rate

    For reference, I found this article helpful, and yeah, it looks like motion smoothing can also lock the framerate to half, so mea culpa :p https://uploadvr.com/reprojection-explained/ It looks like Oculus AWS 2.0 And Positional Timewarp are the technologies I was confusing with SteamVR...
  2. ClockwiseSilver

    Hair Sim and Half Refresh Rate

    Thanks TToby :). And you are right, it does look like reprojection is halving the frame rate (though this is still a bit of a mystery to me as to why. My understanding of asynchronous reprojection is that this is not necessary. The wiki entry claims this was only necessary for the older...
  3. ClockwiseSilver

    Hair Sim and Half Refresh Rate

    Hi MacGruber! Reprojection (SteamVR’s equivalent to time warp, I think) fills in missing frames with some kind of interpolation/prediction pass to avoid dropping frames. I don’t think it actually reduces the refresh rate, the purpose is to maintain the refresh rate irrespective of the...
  4. ClockwiseSilver

    Hair Sim and Half Refresh Rate

    Not sure if this is a bug, something I'm doing wrong, or simply the way things work, but I wanted to post and see if anyone else is having a similar experience :) I'm using a Valve Index with VaM. When using sim hair with the density and/or curve settings above 10 or so, my framerate drops to...
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