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    Question Retopology g2 in blender or maya

    How to make retopology in a blender, g2 character. Dynamesh in zbrush, performs poorly. Also, after skinning and rigging in a blender, during posing, body parts tear. Will retopology help in Maya, then transfer Low Poly to zbrush, and try to make a project there? Or are there other ways?
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