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    2.X Suggestion: Use OpenXR instead of OpenVR

    Why? Unity Supports OpenXR https://docs.unity3d.com/Packages/com.unity.xr.openxr@0.1/manual/index.html StemVR now fully supports OpenXR so a separate build shouldn't be necessary https://store.steampowered.com/news/app/250820/view/3044967019267211914 This will solve all of the "Add Windows MR"...
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