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    Plugins + Scripts Decal Maker

    i dont understand the issue exactly from pengpeng17, but maybe it is the same issue as in timeline? The name of decalmaker is different from Decal Maker 1, even the Plugin Slot is the same. Its not enought to import the former decal maker settings into Decalmaker 2. btw. i didnt made to import...
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    Plugins + Scripts Decal Maker

    ah ok. then the usecase is very special, more for symetric normals, maybe something like for a piercing hole, or eg. gunshot wounds for action scenes if you using VAM as a movie generator, whatever. etc. Some people build space battles with starships with vam for VR. ;)
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    Assets + Accessories DildoLanguage

    Great update. btw. i am using the plugin as a stand alone fluid emitter, with the Collision Manager plugin, so its not collide with any bodies. Is it possible, that in one of your next updates, you adding a simple pipe or something rigid to your dildo assets? The actually dildos wobbling around...
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    Plugins + Scripts Decal Maker

    that would be a really benefit for some 3 Dimensional decals. To place manually all the three layers exactly above each other is a little bit tricky. I thought something like grouping/linking together across the layers, like the actually already existing grouping method inside each layer, but...
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    Plugins + Scripts Decal Maker

    why trying to detecting it? Let it switch on/off manually by user. Then you dont have to play around with delayed triggering etc. Its only a pragmatic idea for faster realisation.
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    Plugins + Scripts Decal Maker

    btw one question, i dont know if i already mentioned this as nice to have. the normal texture is the height texture.. That means, e.g. a scar has two textures if you want it to look realistic Is one of the Blend functions a normal/height texture? e.g. if i am adding a scar decal and his scar...
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    Plugins + Scripts Decal Maker

    Hi. tried yesterday a little bit. I noticed one thing. When I scale a "normal" texture, it doesn't work. You can move and rotate the "normal" texture, but the scaling doesn't work. thanks and keep up the good work.
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    Plugins + Scripts Decal Maker

    maybe its more easy to write a script to scan and update the scene json file. hmm but at this way, the script can be implempented into the plugin to update the json with the info to load the scene again after its upgraded. Its more the dirty way, but it could work. I would do it at this way, and...
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    Plugins + Scripts Decal Maker

    thnx for your time and the updated version. :) i have still some issue with downward compatibility to the "old" decal maker. If i am changing the version of decal maker from the old one to the new one, and then realoading the Presets, then it is everything fine but the Targets in Timeline are...
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    Plugins + Scripts Decal Maker

    yeah exactly. i should wrote that, with alpha it seems as it like, but i didt know, if it a bug or not. thnx for the answer.
  11. L

    Plugins + Scripts Decal Maker

    Hi. Great work, and thanks again for the plugin. Few things what i see in beta 2.3 - If i chose this second decal, i mean the one for blend, i cant empty this second field, if i decide to let it empty. i can only load a new decal into it, but cant remove it. ok, i could copy the decal name, X-it...
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    Plugins + Scripts SexyFluids

    maybe its because the skybox reflection map?
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    Plugins + Scripts SexyFluids

    which preset you need? its really simple. Take the other plugin from foost, the dildo language plugin. It has the Fluid functions, even you can use your fluid presets from the fluid plugin. You can use the dildo with the dildo language plugin like an empty atom with a fluid plugin. You have only...
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    Plugins + Scripts VoiceModVAM

    yah, low and high pass filters are for filtering noises. Its a really a nice thing, for sounds who dont need advanced editing. Like, if you want cut out e.g. Air Conditioner or other "in room" sounds. Sure, you can edit the sound file with some tools, but this plugin is a nice instant helper...
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    Plugins + Scripts SexyFluids

    i am glad to hear that you could set it up. And its true, its a workaround but i saw more complicated things. I am happy that it works that straight forward. :) because the shinyness. On every category.. i dont have the names in my mind.. Burst, stream, and the puddle. Set the reflection at...
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    Plugins + Scripts SexyFluids

    that is userfriendly 😁 you can add the plugins etc and config the custom unity asset, then save a preset for the entire custom unity asset. Then you dont have to config further objects from zero.
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    Plugins + Scripts SexyFluids

    i added an custom unity asset to the scene, then the dildo language plugin to the custom unity asset. Then i loaded into the same custom unity asset and dildo from the package of the dildo language var file, there is an asset bundle with 3-4 dildos. i also added the Collision Manager Plugin to...
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    Plugins + Scripts SexyFluids

    yapp i tryed it. It works fine. I had deactivated the collider functions in the plugin + loaded to the dildo custom unity asset in adition the collision mnager plugin and set it to ignore the atom where i want to attach it. But i already read right now here, that you can also set the alpha down...
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    Plugins + Scripts SexyFluids

    OMG. I am so stupid. lol since everything from the fluid plugin is inside the dildo plugin, you can us it like an empty atom. Scale the dildo down until you dont see it, use the collision manager plugin for ignore collisions with whatever you want and chain it with whatever you want. I think...
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    Plugins + Scripts SexyFluids

    with an empty atom, you could place it where you want. Even on the tip of an dildo or whatever. I think if you use your limited time for this, it would probably be most beneficial for everyone. Anyway, the plugin is always great and the best fluid plugin.
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