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  1. K

    Question Leap Motion 5.0 - Does it work?

    I can't imagine how Leap Motion software would work with anything but Leap Motion controllers. Never used the Quest 2 so don't know if the hand tracking is better, but my guess is Leap Motion is way more nuanced.
  2. K

    Question Leap Motion 5.0 - Does it work?

    Yes, I have the same issue now too. I installed 5.2 a few days ago and noticed the hands were no longer appearing. Didn't care too much investigate right at that moment but glad to know that it's not just me and all I need to do is revert to version 5.0. Thanks @Acid Bubbles
  3. K

    Plugins Benchmark

    Hi MacGruber! Great idea! Just letting you know I'm receiving the same errors as WanderingWomble that it's a "modified version of the Benchmark." I downloaded from the web hub, however.
  4. K

    Question Leap Motion 5.0 - Does it work?

    I figured it out! The orientation on Gemini was reversed from the orientation on Orion. So basically the hands were tracked upside down and not being registered. Fixing the orientation solved it. Wow though! The difference in hand tracking speed and accuracy is extremely impressive. Leagues...
  5. K

    Question Leap Motion 5.0 - Does it work?

    Hmm well thanks for letting me know that it at least DOES work in VAM. Otherwise I would have just assumed it is incompatible. I'll keep tinkering. :)
  6. K

    Question Leap Motion 5.0 - Does it work?

    Thanks for the reply, Acid Bubbles (aka my VAM Hero). Did you need to apply any special configs or settings to get Gemini to work? Ver 4.1 works "out of the box" for me but Gemini doesn't seem to recognize my hands in VAM. Tried every setting I could think of but no luck. Any advice you might...
  7. K

    Question Leap Motion 5.0 - Does it work?

    Has anyone managed to get Leap Motion SDK 5.0 preview to work with VAM? It works on the OS but VAM doesn't seem to recognize it. 4.1 works fine. 5.0 apparently was rebuilt from scratch and has much better and consistent hand tracking.
  8. K

    Oculus Rift S FPS Issues

    Good news! Upgrading from 16GB to 32GB seems to have resolved them problem. I'm getting consistent 80-85 FPS for low/moderate intensity and 40-60 FPS for higher intensity. This is well within my anticipated performance. ASW OFF seems to be the best otherwise it appears to jitter or ghost, but...
  9. K

    Oculus Rift S FPS Issues

    This particular processor can't (or at least isn't advised to) be overclocked. It automatically will boost to 5ghz as needed as part of the factory config, and VAM does take advantage of this capability. The Nvidia Geforce RTX 2060 can safely and easily be overclocked, so I'm looking into that...
  10. K

    Oculus Rift S FPS Issues

    No, your post is the first I'm hearing of MSI. Why do you say your advice wouldn't be applicable in that case - do they have a bad rep? I did get my system from a custom builder though. I got it specifically to try out VAM and not knowing whether it would be any good (it is!), I didn't want to...
  11. K

    Oculus Rift S FPS Issues

    Thanks Williamwow! My GPU never really gets pushed to capacity (I often see its usage quite low, actually), but probably because of how Windows 10 is utilizing both the CPU and GPU for balance. I'll look into how to push more to the GPU if possible. I do tend to notice the longer I use VAM the...
  12. K

    Oculus Rift S FPS Issues

    Hello, Thank you all for the guidance you have already provided regarding FPS and various configurations. After implementing everything I can find on the Hub and numerous external articles, I am at a loss as to why I seem unable to achieve beyond 40 FPS for simple scenes and around 20 FPS for...
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