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Hello. I am using Embody on Empty atoms as a means of moving the camera around to different places in my scene. I'm using MacGruber's StateMachine to trigger moving the camera. So for example, at the end of a state, I'll do:
Camera 1
Embody
IsActive = false
Camera 2
Embody
IsActive = true...
I'm creating a scene with narration, and I want the audio to be heard at full volume no matter where the player or camera moves to in the scene. I've tried unchecking the "Spatialize" option, and checking the "Ignore distance for volume" option, but the audio is still louder near the source and...
I am creating morph presets to change a character's facial expression at different parts of the scene, but they just won't work. If I check both boxes for "Include Physical" and "Include Appearance", then it seems to work while I'm working in the scene, but as soon as I close the scene and open...
You should be able to manually load your current "legacy" poses, but then go to the Pose Presets tab and save it as a new preset. This should then give you a version you can trigger with a button.
I am using a custom unity object for fluid effects, and I have it positioned very carefully and linked to the appropriate atom on the person. I have unchecked the "interactable in play" box, and I have unchecked the "allow grab/possess" check boxes, but somehow I am still able to unintentionally...
I agree. Apparently I made a morph edit to a character in one of my scenes, and when I used that character again in another scene, it makes the first scene dependent just because of 1 morph value or something. It would be nice if VAM could automatically detect and correct those sorts of things...
REQUIRED RESOURCES:
Robyn & Riley looks by ICannotDie
Futa hair resource by WeebUVR
This scene uses randomized animations for facial expressions, head, and hip movements, and erection intensity to make things feel more organic. Also includes moan/orgasm audio, and the ability to control the...
Hey, not to treat you like my personal tutor, but I am messing around with Timeline trying to replicate your method. I have created 3 expression animations, and 4 head movement animations which are all 6 seconds long with the sequence set to randomize for all. However, when I play the animations...
I didn't realize Timeline could do morphs too. I'm going to have to study what you did here to figure this out, because my own scenes feel so stiff now!
Thanks! This was the main step I was missing. I mean, why would anyone expect the "Enable" check box to make it work, and not turning the atom on and off /s ;)