• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v30 Read the rest of this update entry...
  2. Skynet

    Plugins + Scripts Orifice Dynamics - update v30

    -- Bug fix: - Fixed bug that made all plugin UI parameters reset to default if either of "Reset Pose", "Reset Look" & "Load Pose" vam buttons we're used from within the "control & physics 1" tab.
  3. Skynet

    Plugins + Scripts Better Bends

    Skynet updated Better Bends with a new update entry: update v15 Read the rest of this update entry...
  4. Skynet

    Plugins + Scripts Better Bends - update v15

    -- Bug fix: - Fixed bug that made all plugin UI parameters reset to default if either of "Reset Pose", "Reset Look" & "Load Pose" vam buttons we're used from within the "control & physics 1" tab.
  5. Skynet

    Plugins + Scripts Orifice Dynamics

    i dont have a VR headset required to spawn VR Hands, so i cant really debug what needs to be to ignore them from alignment
  6. Skynet

    Plugins + Scripts Stopper's Shoe Helper Alt

    you can reduce the foot rotation in the plugin and that will fix it for you
  7. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    hello, yes you can! but it will take a long time to render the temporal samples so i advise you to use 4K until i optimize it further
  8. Skynet

    Paid Looks Grace Ashcroft - RE Requiem

    hello, i use my own custom made hair shader. unfortunately it's only meant to be used for my paid looks, i might post it in the future for free though
  9. PostFx Pro - Post Processing for Desktop & VR (Beta)

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) 1

    -- Description: - Post Processing plugin with effects that are fully compatible with VR mode, featuring: * SSAO: Screen Space Ambient Occlusion. * SSGI: Raymarched Global Illumination. (Bounce Lighting) * DOF: Depth Of Field with HQ bokeh with multiple shapes. * LUT: Color Grading that supports...
  10. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet submitted a new resource: PostFx Pro - Post Processing for Desktop & VR - Post processing effects for both Desktop & VR, Featuring effects like SSAO, SSGI & some extras. Read more about this resource...
  11. Skynet

    Plugins + Scripts Orifice Dynamics

    i think you just have to disable alignment and you should be good to go, lowering the align proximity radius as well should help prevent that
  12. Skynet

    Plugins + Scripts Orifice Dynamics

    i have tried to make it cross compatible but the two affect a lot of the same things together creating conflicts, i'm afraid there isn't any solid workarounds unless both plugins we're built in one plugin
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    you're welcome bro :ROFLMAO:
  14. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah i guess it could be used for that as well
  15. Skynet

    Plugins + Scripts Orifice Dynamics

    nice!
  16. Skynet

    Plugins + Scripts Orifice Dynamics

    Skynet updated Orifice Dynamics with a new update entry: update v29 Read the rest of this update entry...
  17. Skynet

    Plugins + Scripts Orifice Dynamics - update v29

    -- Fixes & Improvements: - New Performance Vertex Parenting based method to calculate Orifice Barycenters, now plugin no longer requires or forces soft body physics. - Added orifice barycenters visual toggle in visuals section. - Compacted alignment bone axes visuals. - Fixed bugged self finger...
  18. Skynet

    Plugins + Scripts Orifice Dynamics

    It's definitely something on your end, i've tested on a fresh vam install on the same default scene and it works, one last thing to check for is to enable Preload Morphs in your addonpackage manager for my plugin package like so:
  19. Skynet

    Plugins + Scripts Orifice Dynamics

    i don't know what went wrong for you there as it works just fine for me using v28:
  20. Skynet

    Plugins + Scripts Orifice Dynamics

    yes collision has to be on for all the plugin features to work including proximity pre-open and deep penetration... etc
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