• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta)

    Skynet updated SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta) with a new update entry: update v3 Read the rest of this update entry...
  2. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta) - update v3

    - New Features & Improvements: - Modified tessellation override textures with full effect to thighs & nails. - Added SSS Blend slider. - Fixed dark spots artifacts in skin intersections. - Fixed skin diffuse color mix curve to be 1:1 with original vam shader. - Added new translucency...
  3. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta)

    ah okay, yes i built the simulation of fluid particles from scratch that runs on the GPU. it is based on the smoothed particle hydrodynamics fluid simulation method, it isn't based on unity's particle system if that's what you wanna know. I don't think there's anything this advanced yet on the...
  4. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta)

    i'm not sure what you mean exactly, can you clarify?
  5. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta)

    Skynet updated Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta) with a new update entry: update v7 Read the rest of this update entry...
  6. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta) - update v7

    -- Bug fix: - Fixed Raymarch renderer for VR mode.
  7. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta)

    Skynet updated Fluid Dynamics V6 - Realistic Fluid Physics Simulation (Beta) with a new update entry: update v6 Read the rest of this update entry...
  8. Skynet

    Paid Plugins + Scripts Fluid Dynamics V7 - Realistic Fluid Physics Simulation (Beta) - update v6

    -- New Features & Improvements: - Fixed composite fluid disappearing around fluid surface boundary. - Added depth based distance blur modifier for consistent fluid surface across viewing distances. - Implemented CommandBuffer based render path for proper effect insertion in the rendering...
  9. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta)

    thanks! glad you enjoy it. and yes i am planning to convert it to a session plugin soon, as it will allow running it on multiple person atoms with the same performance cost as running it on one (y)
  10. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta)

    yep now it is fully compatible with all of vam's person skin material parameters & texture slots. You won't be limited to the plugin's UI parameters anymore
  11. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta)

    Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading (Beta) with a new update entry: Update v2 Read the rest of this update entry...
  12. Skynet

    Paid Plugins + Scripts SkinSSS V3 - Subsurface Scattering & Custom Skin Shading (Beta) - Update v2

    -- New features & Improvements: - New more accurate SSS approximation with a fixed diffusion profile based on the Jimenez method. - New Adaptive tessellation method for maximum performance. - Optimized to take up less than 1ms of frame-time even with highest settings. compared to previous v1...
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    i've already answered this in previous chats with a tutorial video clip, check it out in page 13: https://hub.virtamate.com/threads/orifice-dynamics.65387/post-229563
  14. Skynet

    Plugins + Scripts Skin Vertex Link

    sure thing, i'm used to writing upper case by toggling caps lock key. didn't think shift key was the usual for that but anyhow, it's probably better to just offer custom input fields so anyone can set up their own custom keybinds that won't conflict with anything else they have.
  15. Skynet

    Plugins + Scripts Skin Vertex Link

    hmm perhaps morphs made for victoria 5 instead of base female? i really can't tell where that might stem from
  16. Skynet

    Plugins + Scripts Skin Vertex Link

    for sure bro, i'm already aware of that. the Shift +T keybind was an eyeballed key-bind nonetheless, how would i know that somebody presses Shift + T on a regular basis? seems unlikely to me but thanks for the feedback
  17. Skynet

    Plugins + Scripts Orifice Dynamics

    yep it's very easy but tedious like you said
  18. Skynet

    Plugins + Scripts Orifice Dynamics

    you can find the tutorial on how to use puppeteer in the puppeteer plugin's page, there a couple of tutorial video clips there
  19. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah it should be able to do that in one prompt basically, but only for local scenes as vscode can't read .var files i think
  20. Skynet

    Plugins + Scripts Orifice Dynamics

    yeah for sure in that case you can open your scenes folder in vscode and tell copilot to replace all found instances in all files. it'll do the tedious work for you pretty quickly
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