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  1. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    you mustn't place it in an empty atom at all, you should place it in the plugins tab of the WindowCamera Atom itself: 1. 2. 3.
  2. Skynet

    Plugins + Scripts Morph Sculpt

    i just re-tested and it works as intended, you probably forgot to reload morphs & toggle off modifications in the plugin before testing it out
  3. Skynet

    Plugins + Scripts Morph Sculpt

    Skynet updated Morph Sculpt with a new update entry: update v3 Read the rest of this update entry...
  4. Skynet

    Plugins + Scripts Morph Sculpt - update v3

    -- New Features & Improvements: - Added new rig mode, Edit character bone offsets, with mirror support, orthographic view for accurate bone alignment, snap camera view (up, bottom, left... etc) - Adjust Rigging to shape feature that works better than original DAZ implementation, allows for auto...
  5. Skynet

    Plugins + Scripts Bone Control

    sure thing 👍🏼
  6. Skynet

    Plugins + Scripts Bone Control

    hmm i never came across this problem myself, can you share the scene where this occurs?
  7. Skynet

    Plugins + Scripts Orifice Dynamics

    that isn't supported currently, i'll look into it see if it's possible to implement next update
  8. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    yeah resolution multiplier wont be a huge factor since it fallbacks to off if you use 8K anyways, as for VRRender i think you must add it to the camera atom you want to record on, not just on any atom in scene.
  9. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading

    Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading with a new update entry: update v20 Read the rest of this update entry...
  10. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading - update v20

    -- Improvements & Fixes: - Improved Eye limbus overlay quality & adjusted defaults. - Fixed Iris custom shader specular color curve to resemble original vam shader. - Fixed a bug with NavigatorTabs where UI popup menus that were left open didn't close after switching tabs. - Fixed Cornea...
  11. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    glad you like it, if you want to use Supershot for high res screenshots, in supershot settings you must disable MSAA Override and also disable resolution multiplier as that will increase VRAM usage exponentially. postfx internally has dozens of render textures and if you set Super to 8K with 8x...
  12. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry: update v14 Read the rest of this update entry...
  13. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) - update v14

    -- New Features & Improvements: - Added Experimental Temporal Anti Aliasing, rivals MSAA 8x in quality while only having a fraction of MSAA's performance cost. - Added SexyFluids Plugin Compatibility. -- Preview:
  14. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry: update v13 Read the rest of this update entry...
  15. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) - update v13

    -- New features & Improvements: - Added Tone Mapping feature with various tone mapper selections like ACES, Reinhard, Uchimura, Hable and few other options. - Added softness parameter for Film Grain. -- Preview:
  16. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry: update v12 Read the rest of this update entry...
  17. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) - update v12

    -- New Features: - Added Chromatic aberration effect. - Added Vignette effect. - Added Film grain effect.
  18. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading

    Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading with a new update entry: update v19 Read the rest of this update entry...
  19. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading - update v19

    -- Bug Fix: - Fixed Denoiser pass being too strong in screenshots rendered image compared to player view render.
  20. Skynet

    Paid Plugins + Scripts Fluid Dynamics - Realistic Fluid Physics Simulation (Beta)

    you can use slate atom as a replacement by adding it to the scene and settings its alpha to 0 in material settings, the plugin ignores CUAs that dont have colliders to preserve original behaviour of the CUA. for example you don't want things like particle effects, grass, trees or UI elements...
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