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  1. Skynet

    Plugins + Scripts Solid Nails

    okay bet 💯
  2. Skynet

    Plugins + Scripts Solid Nails

    that's the classic gimbal lock issue, use the offset nodes to adjust the nails for now until i figure out a solution for the sliders.
  3. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    i noticed you aren't enabling PostSkinVerts for the vertices used so here's the full breakdown on how to enable PostSkinVerts, because i'm lazy i've told AI to make a concise summary for all the steps required: # PostSkinVerts Reference `DAZSkinV2` does not compute final skinned positions for...
  4. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    hmm then it's probably the other problem i had, enabling PostSkinVerts bool for the vertices you need. can you share your visualization plugin so i can see what exactly went wrong for you?
  5. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    np, i didn't personally make the head mesh vertex array as it was in the original but from what i can see in your case you came across the same problem i had with skinvertexlink plugin. where any vertex ID above 23007 is at the T pose coordinates instead of skinned coordinates, i think primarily...
  6. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    thank you. if i am not mistaken you probably had the vertex count mixed up with triangles count, from the method you're recommending my guess is that it returns a triangle array and not a vertex array? which can explain why in your case it's more than 13k. usually the G2F head mesh including...
  7. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    Skynet updated Morph Merge And Split - Extended with a new update entry: update v2 Read the rest of this update entry...
  8. Skynet

    Plugins + Scripts Morph Merge And Split - Extended - update v2

    -- New Features & Improvements: - Replaced original head fix logic with my own, similar to the hands & feet split method. - Added neck falloff distance feature. - Fixed falloff area not receiving bone morph corrections.
  9. Skynet

    Plugins + Scripts Physics Manager for CUAs

    hmm i didn't test the plugin intensively so this was expected, will check soon
  10. Skynet

    Plugins + Scripts Physics Manager for CUAs

    ah i see, the CUA you're using must be already rigged & has physics components added to it in unity before using the plugin on it in vam
  11. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    aaah shit, i forgot to apply the bone morph correction to the falloff vertices aswell... will update with a fix soon. thanks for the report
  12. Skynet

    Textures Addon Textures

    Skynet updated Addon Textures with a new update entry: update v9 Read the rest of this update entry...
  13. Skynet

    Textures Addon Textures - update v9

    -- New Full Body Detailed Normal Textures: - Detailed full body normals done from scratch with better seam transitions, subtle fitness details, hand & feet tendons, subtle limb veins and sole folds. Main variants: * faceN * torsoN * limbsN * genitalsN Included extra variants: * faceAltN for...
  14. Skynet

    Plugins + Scripts Dynamic Limbs

    okay bet, will check it out
  15. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    probably in the future, will require some thinking for how to properly line up bone morphs in each of those individual areas
  16. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    you can find those in my Addon Textures package on the hub (free)
  17. Skynet

    Plugins + Scripts Dynamic Limbs

    it's native vam controls: Shift + mouse drag for trackball rotate, and Ctrl + mouse drag for roll rotate
  18. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    yep
  19. Skynet

    Plugins + Scripts Morph Merge And Split - Extended

    that might be a problem from the original plugin, i haven't touched the original auto-fix head feature. btw you should enable it to avoid the issue you mentioned, idk if you had it enabled or not but that should generally fix the problem. if you did have it enabled, then send me some...
  20. Morph Merge And Split - Extended

    Plugins + Scripts Morph Merge And Split - Extended 2
    Hub-Hosted VAR CC BY

    -- Content: - Morph Merge and split script files. -- Description: - An edit to the original Morph Merge and split by @ceq3 , This edit adds the following features: - Split hands feature. - Split feet feature. - Splitting hands & feet & head with custom falloff distance for smooth morph...
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