• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Eyes Shadow & Reflection

Clothing Eyes Shadow & Reflection

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-- Improvements:
- Added Eye Reflection alpha texture & adjusted settings, this should prevent black mesh clipping through eyeballs.
- Smoother Pupil reflection normal texture.
- Re-imported Eye Shadow item with 2 materials this time, so you can adjust the shadow without affecting the eyelid wrap area which should stay invisible at all times.
-- Improvements:
- New reflection mesh & normal map wrapped around inner pupil to fix protrusion from eyes.
- New eye shadow mesh & alpha textures with a better wrap and a topology trick to remove deformations from eyelid area morphs once & for all.
- added new adjusted alpha texture for eye shadow clothing, now it's the default. (to fix a small opacity leak around the outer eyelid corner)
- re-sculpted & re-imported Eye shadow mesh with a little bit extra room in between the eyeballs (to minimize clipping with morphs)
- fine tuned render queues & offset settings for both clothing items so they won't overlap in some weird eye look-at angles
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